第 299 期·中文精讀

德米斯·哈薩比斯:DeepMind

Demis Hassabis: DeepMind

DeepMind 創始人談 AlphaGo 與 AlphaFold 的誕生、通用人工智慧的路線,以及科學研究的價值。

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中文精讀由 AI 基於原始訪談改寫,非官方翻譯,可能存在偏差或錯誤;表述以原音訊與官方文稿為準。說明

訪談的第一個問題是個套娃。

"如果我是你寫來練手的 AI 程式,專門採訪各路人物,直到水平夠格來採訪你,你會告訴我嗎?"(Lex Fridman)

Demis Hassabis 笑了笑,說不會。理由是:告訴了你,你就會改變行為。他把這稱作一種海森堡式的處境,觀測本身干擾了被觀測者。

Lex 順勢把話題引向圖靈測試。這位 DeepMind 的聯合創始人兼 CEO 給出的回答,比大多數人預期的要冷淡:圖靈那篇 1950 年的論文,從一開始就沒有打算做成一份嚴格意義上的考卷。

圖靈那篇論文,從來沒打算做成考綱

Demis 說,如果你真去讀原文,會發現圖靈沒有規定評委是誰、知識水平如何、有多長時間盤問。這些恰恰是把一個思想實驗變成正式測試時必須鎖死的引數。

更尷尬的是,這個測試早就被人"透過"過了。十幾年前就有人聲稱搞定,用的方法樸素到讓人無語:讓機器假裝成小孩。評委以為自己在跟孩子聊天,標準自然就鬆了。這和一個懂行的 AI 研究者坐在對面、清楚這套系統怎麼搭起來的場景,完全是兩碼事。

他傾向於換一個方向:讓系統在成千上萬、最終可能是上百萬個任務上達到或超過人類水平,覆蓋整個認知空間。測的是泛化能力,系統能不能跨任務遷移。一句話說得像人,在這個標準下不算數。

這背後是 DeepMind 當時的旗艦專案 Gato。語言模型預測下一個詞,Gato 預測下一個 token,可以是文字,也可以是機械臂的關節角度、遊戲手柄的按鍵。預測這件事本身似乎是智慧的地基,至於預測的是什麼,反而沒那麼要緊。

Demis 說 Gato 是他們迄今最通用的智慧體,但它只是個開頭,還能往上堆好幾個數量級的規模。"我們正在做這件事。"

八歲那年,他用下棋贏來的錢買了臺電腦

Demis 四歲開始下棋。八歲那年,他用一場象棋比賽的獎金,買下了人生第一臺電腦,ZX Spectrum。

這臺機器在英國的地位有點像中國的紅白機。它開機就是一個 BASIC 提示符,沒有作業系統擋在中間,插上就能寫。英國整整一代程式設計師是被這臺機器喂出來的。

有意思的是家庭環境。父母完全不懂電腦,但因為錢是比賽贏的,他有決定權。於是他跑書店,買程式設計書,照著書把程式碼一行行敲進去。敲著敲著就開始改,改著改著就寫起了自己的遊戲。

"我當時說不出這個道理,但我感覺它是心智的延伸。"他說,你可以給它派個任務,然後去睡覺,第二天回來,它做完了。這句話他重複了兩遍。所有的機器都在延伸人的某種能力,汽車延伸腿,起重機延伸手臂,而這臺機器延伸的是腦子。再往前走一步,就是 AI。

十二歲,他拿到大師標準分,在同齡人裡世界排名第二,排第一的是朱迪特·波爾加。也就是在這一年前後,他寫出了人生第一個 AI 程式。

不是國際象棋,Amiga 跑不動那麼大的程式。他寫的是黑白棋,也叫翻轉棋,規則比象棋簡單得多,但把象棋程式那套東西全搬了進去:alpha-beta 搜尋,局面評估,一層層往下推。靈感來自 David Levy 的《The Chess Computer Handbook》,1984 年出版,把象棋程式怎麼造講得明明白白。

十七歲,他進入遊戲行業,參與設計《主題公園》(Theme Park),全球賣了幾百萬份。之後是《黑與白》(Black and White),那個養成一隻神獸的遊戲。你怎麼對待它,它就長成什麼樣。你虐待它,它就對村民兇殘;你善待它,它就溫和。很多玩家第一次在遊戲裡意識到,自己一連串微小的選擇,最後塑造出了一個什麼東西。

遊戲是最狠的考場:規則清楚,反饋及時,人類基準現成

Demis 說自己的人生和遊戲有三段關係。第一段是玩,第二段是設計,第三段是拿遊戲當 AI 的試驗田。

為什麼 DeepMind 從第一天起就死磕遊戲?他給的理由非常工程化:

  • 人類玩這些遊戲玩了幾百年甚至幾千年,最強水平是多少,有現成的記錄
  • 輸贏條件明確,獎勵函式好寫,強化學習最怕的就是獎勵定義不清
  • 可以在雲上並行跑幾百萬局,樣本效率極高
  • 最後拿世界冠軍來驗證,外部標準無可爭議

還有一層不那麼技術的理由。圍棋在很長時間裡被當作 AI 的恥辱柱。人們說,不管你摩爾定律怎麼漲,算力永遠不可能啃下圍棋,因為搜尋空間大得離譜。當一臺機器在一個被反覆宣告不可能的領域裡贏了人類,這件事本身會震動幾十億人。這種震動的源頭在認知層面:原來我們以為的不可能,只是我們以為。

2010 年,說"我們要解決智慧"會被當成瘋子

Demis 和 Shane Legg 在 2010 年創辦 DeepMind。當時的使命宣言一直用到今天:第一步,解決智慧;第二步,用它去解決其他所有問題。

他把這份 PPT 拿給投資人看,收穫的是一堆奇怪的眼神。他們最終找到幾個同樣"不太正常"的人投了錢。更麻煩的是學術界。他後來回憶,那時候壓根不敢跟教授們提這件事,一提就是翻白眼,覺得這孩子職業自殺。

但 2010 年恰恰是幾個條件第一次同時到位的年份。

深度學習剛在學界冒頭,工業界幾乎沒人知道。強化學習被認為可以規模化,而且神經科學給出了硬證據:猴子中腦多巴胺神經元的放電模式,和 TD 學習裡的預測誤差訊號對得上,那是九十年代末的經典結果。生物大腦用的就是這套東西,這條路在原理上不會錯。

算力那頭,GPU 因為遊戲產業被商品化了,便宜得離譜。Demis 說這事挺諷刺:為圖形渲染造出來的晶片,最後成了 AI 的發動機。"搞半天全世界都是矩陣乘法。"

最後一塊拼圖是理論。Shane 的導師 Marcus Hutter 做過一套叫 AIXI 的東西,在無限算力和無限記憶體的假設下,證明了通用智慧的最優形式,本質上就是一個強化學習系統在極限下的樣子。Demis 一直在等這樣的理論出現,就像圖靈機和夏農的資訊理論撐起了整個電腦科學。一門學科要有地基,才配叫學科。

蛋白質摺疊:一句諾獎演講裡的旁註,卡了五十年

蛋白質是生物學的苦力。身體裡每一個功能,背後都是蛋白質在幹活,所以有人叫它們"生物奈米機器"。你去看看那些動畫,幾個分子咬合、旋轉、開合,像一臺被進化打磨了幾十億年的精密裝置。

蛋白質由氨基酸序列指定,也就是一維的字母串。但在身體裡,這根串會自己摺疊成一個三維結構。結構決定功能。想知道這個蛋白質在幹什麼,想知道一種藥該貼在哪,必須知道它的三維形狀。

1972 年,Christian Anfinsen 在諾貝爾獎演講裡順嘴提了一句:從氨基酸序列出發,直接算出三維結構,應該是可能的。至於怎麼算,他沒說。

這句旁白成了整個計算生物學領域的發令槍。有人把它叫作生物學界的費馬大定理:寫下猜想的人只在頁邊留了一行字,剩下的五十年交給後人。

五十年裡,大家是靠實驗硬啃的。先要把蛋白質結晶,這一步本身就極難,膜蛋白這種根本結晶不了。然後用 X 射線晶體學或者昂貴的冷凍電鏡,一點點把三維形狀照出來。實驗生物學裡有個殘酷的經驗值:一個博士生,整個博士生涯,做一個蛋白質。

AlphaFold 2 把這個時間壓到了幾秒。

2020 年聖誕節前後,他們跑完了人類蛋白質組,大約兩萬個蛋白質。結構生物學家現在可以像用搜尋引擎一樣去查一個蛋白質的結構,不用再糾結"這個蛋白值不值得投入一個博士生的四年"。

10 的 300 次方種折法,物理卻在毫秒內算完了

這裡有個更深的謎。Levinthal 在幾十年前算過一筆賬:一個普通蛋白質大約兩千個氨基酸,可能的摺疊構象有 10 的 300 次方種。可大自然在毫秒、甚至更短的時間裡就把它摺好了。

換句話說,物理本身在解一個天文數字級別的搜尋問題,而且解得又快又準。絕大多數情況下,一個序列對應一個唯一且穩定的結構,但這個對映一點不顯然,這正是問題難的地方。摺疊出錯會出大事,阿爾茨海默症的一個主流假說,就是澱粉樣蛋白折錯了形狀,在神經元裡纏成一團。

人類拿到的訓練資料少得可憐。四十年的實驗積累,總共只有大約十五萬個蛋白質結構被解析出來。這個量級放別的任務里根本不夠看。

所以他們用了不少巧勁。一個關鍵操作叫自蒸餾:把模型自己預測得最有把握的結果,反過來塞進訓練集,把資料變多。模型自己教自己,這是資料稀缺時最實用的一招。

另一個關鍵決定是端到端。AlphaFold 1 輸出的是一個距離矩陣,也就是蛋白質內部所有原子兩兩之間的距離,之後還得接一套單獨的最佳化流程,才能把矩陣變成三維結構。AlphaFold 2 把中間那步刪了,從氨基酸序列直接吐三維座標。

Demis 說這是他做過的所有 Alpha 系列專案裡總結出來的規律:能端到端就端到端。因為人手設計的中間表示,一定不如讓梯度從最終輸出一路流回輸入。人設的約束往往就是天花板。他們還塞進去了不少物理和演化生物學的硬約束,比如鍵角必須合理,但約束的目的是縮小搜尋範圍,不讓它替代學習。

這套打法有清晰的演化軌跡:AlphaGo 需要人類棋譜起步,AlphaGo Zero 把人類棋譜刪了,從隨機走子開始自我對弈,AlphaZero 把圍棋特有的對稱性等先驗也刪了,任何雙人零和遊戲都能從零開始,MuZero 更進一步,連遊戲規則都不告訴它,讓它自己從環境裡學。

從模仿學習,到完全自監督,一級一級把人類的柺杖扔掉。但這條路的順序不能反過來。Demis 說得很直白:直接上手做 AlphaZero 或者 MuZero,幾乎不可能。一是因為做 AlphaGo 的過程中會學到大量東西,二是因為心理上撐不住。你得在好幾年裡持續面對"這不可能"的判斷,同時相信自己做得到。

把太陽裝進盒子,需要毫秒級的反應

2021 年,DeepMind 和瑞士洛桑聯邦理工學院(EPFL)合作,在《自然》上發了一篇論文:用深度強化學習控制託卡馬克裝置裡的等離子體。

核聚變最難的地方之一,是那團等離子體的溫度上百萬攝氏度,比太陽表面還熱,沒有任何材料能盛住它。唯一的辦法是用超導磁場懸空夾住。

問題是這團東西極不穩定。你等於在盒子裡捧著一顆微型太陽。傳統做法是用手工設計的控制演算法,事先算好各種情況。可等離子體的行為是動態的,硬編碼的控制器沒法臨場應變。

這幾乎是為強化學習量身定做的問題:狀態可觀測,動作是磁場線圈的電壓,獎勵就是等離子體有沒有散架,而且 EPFL 有現成的模擬器可以隨便跑。他們做出來的控制器能把等離子體捏成不同形狀並穩定維持,比如"液滴"構型,這種形狀對能量產出更友好,而且維持時間破了紀錄。

現在他們在和一批聚變創業公司談下一個瓶頸問題。Demis 強調這套方法可複用:進一個新領域,先找世界頂級的專家聊,把卡住這個領域的瓶頸列全,再從中挑出"今天的方法能啃動、且從 AI 研究角度看也有意思"的那一兩個。

用 AI 逼近薛定諤方程

同一時期另一篇論文,處理的是密度泛函理論。這件事聽起來很硬,邏輯卻很簡單。

如果你能類比電子的行為,你就能描述元素、材料、物質怎麼運作。所有材料性質都由電子及其相互作用決定。我們有薛定諤方程,但精確求解只能對付極小的分子,稍大一點就算不動。於是幾十年來,人們一直在寫各種近似泛函,用經驗公式去猜電子雲會怎麼分佈。

DeepMind 的做法是把這個泛函學出來,交給模型,不再手寫。他們可以在自己的算力叢集上跑海量的分子動力學模擬,生成幾乎無限量的資料,然後從這些資料裡學一個既能描述更多種類化學、又足夠接近精確解的函式。

Demis 開玩笑說,不搜貓影片的時候,那些空閒的機器都在跑量子化學。

我問他,AI 有沒有可能有一天幫我們"撬開物理",甚至做出超越光速這種事。他的回答回到了初衷:他做 AI 一輩子的理由,就是想造一個幫人類理解宇宙的工具。等真到了 AGI 那一步,物理會是他最先想拿去用的地方之一。

他提到一個自己著迷的細節。人類對時間、意識、引力、生命這些天天打交道的東西,其實一無所知。為了把日子過下去,我們給它們各自釘上幾個假設,然後把櫃子關上。"你該時不時把它從架子上拿下來看看,提醒自己,那只是一堆假設。"AI 也許能幫我們不做任何倉促假設,把櫃子重新開啟。

虛擬細胞:一個談了二十年的夢

AlphaFold 只是起點。Demis 的下一站是蛋白質與蛋白質的相互作用,蛋白質與小分子的結合,然後是通路,最後是整個虛擬細胞。

他和 Paul Nurse(弗朗西斯·克里克研究所所長、諾獎得主)聊這件事聊了二十年。如果能造出一個細胞的完整模擬,生物學和藥物發現的效率會徹底改寫:絕大部分實驗在矽基世界裡跑完,只在最後一步進溼實驗室驗證。

這話的分量在於時間。從確認一個靶點到拿出候選藥物,現在大約十年。如果大部分工作能 in silico 完成,這個週期有機會縮短一個數量級。

去年 AlphaFold 出來之後,他給 Paul 打電話說,時候到了。現在克里克研究所就在他們馬路對面,走路幾分鐘。

他還有一個更宏觀的判斷:如果數學是物理的完美描述語言,那 AI 可能成為生物學的完美描述語言。因為生物學太亂、太湧現、太動態。他不相信生物學界會等到自己的牛頓定律,那種優雅的、一行公式概括一切的定律,在細胞這個尺度上大概不會出現。既然如此,就只能把基本元件建好,讓模型跑起來,像元胞自動機一樣,你不能站在高處分析它,必須讓它跑。

開源這件事,他們算過賬

我問起開源。AlphaFold 的程式碼和結構資料庫全部放出去了,還有 MuJoCo,那個 robotics 圈幾乎人手一個的物理引擎。

Demis 說這是逐個案例算過的。MuJoCo 是他們專門買下來再開源的,因為原作者一個人已經維護不動了。AlphaFold 的邏輯不同:下游應用太多,多到他們自己都想象不完,與其自己一個個做,不如把工具和資料全送出去,讓全世界一起加速。結果是一年之內,超過五十萬研究者用過它,他估計這差不多是全球職業生物學家的總數。

他舉了個例子。幾周前《科學》做了個專刊,封面是核孔複合體,細胞核的守門員,所有進出細胞核的物質都從這兒過。這東西是個巨大的甜甜圈,幾十年解析不出來,實驗資料有一堆,但解析度太低,缺塊。最後全世界四個課題組幾乎同時用 AlphaFold 的預測去補那些缺塊,像拼一副巨型樂高,把結構拼了出來。

"幾乎每一家藥企的高管都跟我說,他們的團隊在用 AlphaFold。"

但他也明確,未來不會全都開源。有些會走商業路徑,因為那樣才能聚集足夠的資源和影響力;有些走非營利;還有一些要考慮雙重用途,比如合成生物學。AlphaFold 釋出前,他們諮詢了三十位生物倫理學家。

我問他,將來會不會有一天,AI 系統能無可辯駁地拿到諾貝爾獎。他的回答留了個精確的界線:如果只是把網際網路和 PubMed 上的東西平均一遍,那它仍然是工具。就像伽利略和望遠鏡,功勞歸伽利略,不歸鏡片。要夠格拿獎,系統得自己提出一個相對論級別的東西,得自己"發明圍棋",光在既定規則下下出一手好棋遠遠不夠。

如果宇宙是一個精心設計的謎題

我提到一個假設:也許未來一百年的諾獎成果,早就散落在網際網路上了,只是沒人把它們連起來。Demis 說這個可能性很大。他相信未來幾十年最重要的突破,多半出現在學科的交叉口,兩個看上去不相關的領域之間冒出一條新的連線,DeepMind 自己就是神經科學和 AI 工程的雜交產物。

但有一件事人類的想象力夠不著。我們沒法真正體會"讀完整個網際網路"是什麼感覺。他做過這個思想實驗:假如我讀完整本維基百科會怎樣?這個大概還能勉強想象。整個網際網路?超出認知範圍。所以我們也就無法預判,把這一切同時裝在一個腦子裡,能看到哪些連線。

他把人類的知識總量想成一棵樹,啟蒙運動以來我們爬得還不錯,但連樹皮都還沒爬滿。AI 會把這件事加速到另一個量級,就像 AlphaFold 展示的那樣。而且它可能不只是幫我們找規律,還會幫我們設計新的實驗工具,去驗證那些今天根本沒法驗證的理論。比如宇宙是不是在計算,比如普朗克尺度的一小塊時空裡能裝多少資訊(Scott Aaronson 這些人討論過的問題)。

我追問:如果人類的認知樹只是所有可能認知樹裡很小的一棵,那非人系統會不會走得更遠,然後回頭把結論帶給我們?

他說這可以分三層看:我們今天理解的、人類心智原則上能理解的、以及宇宙中客觀存在的可被理解之物。第三層可能有硬邊界,比如"宇宙之外是什麼",從宇宙內部或許原理上就不可知。但邊界也可能只是我們這顆三磅重的大腦帶來的,它被三維空間加時間的直覺死死框住了。工具不必繼承這個限制,它們可以在 11 維、12 維裡思考。

然後他給了一個我沒想到的類比。跟他下快棋,你走不出他那一手,但他可以跟你解釋,你事後能懂。能欣賞莫扎特,不等於能寫出莫扎特。也許未來就是這樣:人類無法原創那個東西,但可以在被解釋之後理解它、欣賞它、驗證它。

費米悖論:我們很可能是孤獨的

我問他外星文明。他的答案和多數人的期待相反:他覺得最可能的情況是我們是孤獨的。

推理鏈條是這樣的。地球人類的出現,只要歷史上某個小岔口偏一點,比如那顆小行星早撞了一百萬年,我們現在可能已經領先或落後一百萬年。一百萬年,在宇宙尺度上短得可以忽略。如果人類接下來幾百年不把自己搞死,繼續繁榮,造出 AI,走向太空,那麼擴散到整個銀河系所需的時間,按馮·諾依曼算過的那套自複製探測器的推演,也就一百萬年左右。

再加上戴森球這種東西。圍繞恆星鋪設能量收集結構,會在星系尺度上留下極顯眼的痕跡,恆星的亮度會週期性地忽明忽暗。再加上我們從 1930 年代起就在往外撒射電和電視訊號,如果有一百萬年的積累,幾百個文明一起撒,天空裡應該是一片嘈雜。

結果是我們把耳朵貼上去,聽見的是安靜。

常見的反駁他都聽過。搜尋還不夠徹底、頻段不對、形態差太遠。他不買賬:那就該到處都是。還有一種是"動物園假說",高等文明默契地不干涉我們。他的反駁很人類:我們連自己這一個物種內部都協調不好氣候變化,你指望幾百個外星文明在優先順序上完全一致?

他甚至覺得這個假說和模擬假說在體驗上是等價的:如果你的感官接收到的全息投影是別人投的,那和你活在另一個宇宙裡沒有區別,反正你都看不到真實。

如果孤獨是真的,那反而是個好訊息。它意味著大過濾器已經被我們穿過了,最難的關都過了。他猜最難的關是多細胞化:吞下一個線粒體,然後不消化掉它,反而整合成自己的一部分。這一步看著就不像能隨便復現。至於智慧,在地球上只演化出過一次,也是後來才發生的關卡。

人類智慧怎麼來的?他給的候選清單很務實:用火、烹飪,讓能量攝取效率大增;工具,長矛和斧頭,人類到達美洲後大型動物大量滅絕就是證據;部落協作,用語言組織起來打敗了更強壯的對手。有意思的是,大腦這套東西從一開始就非常昂貴,約佔身體能耗的百分之二十。一盤高水平國際象棋消耗的能量,和 F1 車手跑完一整場比賽差不多。

這就帶來一個演化上的尷尬:半顆大腦沒用。一個猴子的智商水平,還不足以支付那麼高的能量成本,只有跨過人類這道坎,回報才突然兌現。但你怎麼跨越那道坎?所以這件事只發生過一次。他說這和 AI 很像:長期以來,為象棋這類問題手工定製專用方案,永遠比造一個通用學習系統更容易,因為通用系統一開始弱得可憐。

意識與智慧,可以互相拆開

我問他,通往 AGI 的路上是不是必須解決意識。他給的判斷是兩者可以雙向解耦。

一邊是高意識低智慧:狗、海豚,有自我、有情緒、會做夢,但按 IQ 那套標準並不算聰明。另一邊是高智慧低意識:AlphaGo 那樣的系統,在特定領域強到不可思議,但你跟它相處,完全感覺不到任何"裡面有人的感覺"。

"也許我們對智慧的定義本身就窄了。"我提了一句。他接得很快:狗的專精也是一種智慧,只是被演化壓進了一個極窄的通道。他甚至開玩笑說,狗這個物種在某種意義上非常成功,它成功讓整個人類群體為它提供食物和服務。

關於谷歌工程師說 LaMDA 有感知那件事,他的態度非常直接:今天所有系統,連一絲一毫意識的影子都沒有。這是人類心智的投射機制在起作用,我們的大腦天生就在任何東西里找意圖,連沒有生命的物體都會。六十年代的 Eliza,只用把你說的話反問回去,就騙到過不少人。

他給出了自己偏好的意識工作定義,出自 Max Tegmark:資訊被處理時所呈現出來的那種感覺。他也承認這定義不好操作,但至少視角不錯。從神經科學看,有些前提是必要的但不充分:自我與他者的區分、跨時間連貫的偏好、記憶。

然後他丟擲一個我覺得整場訪談裡最鋒利的點。我們判斷另一個人有意識,其實靠兩條腿,而通常只討論第一條:

  1. 行為:它說的話、做的事,像不像一個有心智的存在
  2. 基底一致:它和我們一樣,都是碳基的、顱骨裡那幾磅軟乎乎的肉

機器永遠不會有第二條。所以在機器身上,我們只剩下行為這一條腿站著。而"基底相同"恰恰是我們在判斷動物時給予信任的關鍵理由。這個缺口,短時間內填不上。

但真正的問題不在哲學層面,在現實層面。他說得很清楚:當幾億人相信某個 AI 有靈魂,而且這種相信會給他們帶來真實的情感慰藉,那時候該怎麼辦?

他的現行立場是:現在的語言模型還沒準備好大規模部署。卡住的地方是另外三樣:可解釋性、分析工具、護欄。我們還不理解它們究竟在做什麼。而且有些問題得先定調,比如AI 系統是否應該始終宣告自己是 AI。他覺得大概是應該的。

再往後,光靠科學不夠。哲學、社會科學、神學、藝術和人文都得進來,因為這些領域才能回答"做人意味著什麼",以及增強這件事該往哪個方向走。

他也提到社交媒體這個前車之鑑。雙重用途技術首先會被壞人、天真的人和瘋子拿去用。AI 還多一層麻煩:它最終可能會有自己的能動性,那它本身就可能是善的或惡的。所以測試必須走科學方法,做受控實驗,而不是直接上線做 A/B 測試。一個影象 App 出事,改回來就行;AI 出事,等你反應過來,傷害已經造成了。

權力會不會腐蝕他

我問了個不太客氣的問題:造出一個超級智慧,是世界上最強大的東西之一,而"權力導致腐敗,絕對權力絕對腐敗"。他極可能是那個握著開關的人,他想過這事嗎?

他說他一直在想。防禦手段有幾條。第一是保持接地氣和謙卑,最好的朋友還是劍橋本科那幫人,家人和朋友構成了錨。第二是保持多學科,因為無論你在某個領域多強,總有人比你更強;而且每進入一個新領域都從零開始學,這件事本身就讓人清醒。他過去五年從零學完了生物學,那是巨大的一塊,他學得很開心,也很被打擊。

第三是身邊得有一群同樣有倫理感、腳踏實地的人。

然後他講了更大的圖景:他希望在"人類極大豐裕"這個方向上出力,治癒疾病,解決那些擺在面前的難題,最終讓人類走向星辰,去看看那些外星人到底在不在;如果不在,去搞清楚為什麼不在。

他還強調了一件容易被忽略的事:AI 不會由某一個人或某一個組織獨佔執行。它應該屬於世界,屬於全人類。而且造它的人來自哪種文化、持什麼價值觀,很重要。即便系統絕大部分知識是自己學的,它的底色裡仍會留下創造者的文化殘留。

至於稀缺與衝突的關係,他說得很剋制:歷史上的很多暴行確實發生在資源極度緊張的時候,所以消除稀缺有助於減少零和思維。但那不夠。還有人單純想要凌駕於他人之上的權力,還有人單純想要凌駕於他人之上的權力,這種慾望不會因為物質豐裕而消失。

他的夜晚,從晚上十點開始

我問他一天怎麼過。他是個徹底的夜貓子,並且把作息按照這個來最佳化。

上午十一點到公司,一直開會到晚上七點,中間排得滿滿當當,這是他做協作和管理的時間。回家,陪家人吃飯,放鬆一會兒。然後大約晚上十點、十一點,他開始"第二天的工作",一直到凌晨四五點。

這段時間用來思考、讀論文、寫論文。他說自己已經沒時間寫程式碼了,從效率上看也不划算,但長時段的思考和規劃都在這裡發生。他會把一大批郵件和任務發給團隊,讓他們第二天早上處理,而在夜裡他已經把"我們該做這個專案""明天安排這個會"想清楚了。

工具是鉛筆和紙。他說自己還是會把論文列印出來,用筆在上面劃線標記,因為手寫的東西進腦子更深,留得更久。家裡堆著一摞摞筆記本。

凌晨一點到三點是他最珍視的時段。外面徹底安靜,放點音樂,然後想那些最難的問題:這個方法到底對不對,強化學習在這個問題上能不能work,該用什麼基準,要不要從零造一個基準。這些判斷一旦做錯,代價是整個團隊幾年的投入。

夜貓子作息的隱藏好處是彈性。如果思路正深,他可以一路做到早上六點,第二天認了,狀態差一點就差點。早晨型的人做不到這一點,他們的日程從早餐就開始了,八點第一個會,正在flow裡也得上。而他不用。

白天那七八個小時的會,本質上是在極短時間裡裝載極難的問題,這要求極強的上下文切換能力。他承認這是最難的事之一,尤其是 DeepMind 同時在做好幾個學科,每一個學科自身都足夠複雜。但他享受,因為他從小就是個通才型的人。當年放下象棋,一部分原因就是想明白了:這世界上有意思的東西太多,不該把一輩子只花在一個上面。

斯賓諾莎、深夜,和那個必須承認的謎

他提到自己在這些深夜裡讀哲學,斯賓諾莎是近來的偏愛,也讀科學史,看歷史上那些大科學家是怎麼想問題、怎麼處理一個沒人走過的領域。

我問他生命的意義。他的回答毫不含糊:獲取知識,理解宇宙。

他引古典希臘,說求知本身就是少數幾種真正的德性之一。而且這種德性會外溢:你越是理解世界和人,你越寬容、越有同理心。剩下的事會跟著來。

然後他說了一句讓我停了一會兒的話:這個宇宙的結構,似乎就是為"科學可行"而設計的。科學方法能奏效,實驗結果可重複,這件事本身就詭異。他甚至覺得計算機的存在也很可疑:沙子,地殼裡最普遍的東西,居然能做成計算裝置。要是當年只有鑽石能造晶片,人類大概只會有一臺計算機。

"這裡面有點可疑。"他重複了一次。

整場訪談下來,這個人對時間、意識、引力、生命這些日常接觸卻完全不懂的東西,保持著一種近乎不安的誠實。他說真正的科學家越往後走越會發現,知道得越多,越清楚自己不知道什麼。他不太理解為什麼不是更多人為這件事睡不著覺。

資訊或許比物質和能量更基本

我問他,我們是不是活在模擬裡。他的答案分了兩層,切開來看很有意思。

第一層他明確不信。Bostrom 那套推演,說我們很可能是祖先復刻出來的某個實驗版本,他覺得這種可能性很低。這類模擬應該是被隨手丟棄的東西,數量以十億計。而他傾向於認為,這一個極其關鍵,甚至可能只此一份。

第二層他非常相信,那就是理解物理最好的方式,是從計算和資訊的角度入手。大多數人會說宇宙的基本單位是物質或能量,E=mc² 那一套。他會說,資訊才是。因為物質和能量本身也是由資訊指定的,你身體裡的分子怎麼排列,那就是資訊。從這個意義上講,我們確實在某種模擬之中,只不過這個模擬就是現實本身。

至於 Penrose 堅持的"意識需要量子過程",他把自己的立場說得很坦率。一邊是 DeepMind 在推著圖靈機往前走,一次次撞開被認為不可能的天花板,圍棋、蛋白質摺疊都是例子。所以他很不願意賭經典計算走不到那裡。另一邊是他在神經科學讀博士時看到的證據,目前主流觀點是大腦裡不存在任何量子效應,現有觀察基本都能用經典理論解釋。

兩邊夾擊下來,他的賭注壓在經典計算這一側:我們大腦裡發生的一切,原則上都能被經典機器模擬或逼近,不需要引入任何形而上的東西。

而這也正是他做 AI 的另一個理由。他說建一個智慧的人造物,再拿它和人腦對比,這是人類第一次有工具去科學地研究意識、夢、創造力、情緒這些從文明誕生就懸著的問題。以前只有內省,只有聰明哲學家的冥思。現在有了 fMRI、單細胞記錄,還有能親手搭出來的智慧系統。

"我們的大腦是已知宇宙裡最複雜的物體,而它只有幾磅重。"他說這是宇宙最大的奇蹟,也美得不可思議。宇宙長出了人腦,人腦造出了能幫宇宙理解自己的機器。

如果只能問一個問題

我問他,如果真有一天他要進那個房間,跟第一個達到人類水平並超越的系統對話,只能問一個問題,他會問什麼。

他說:真實的本質是什麼。

會不會聽懂?不一定。答案可能是 42。但他覺得那會是一個開始:對方會牽著他的手,一步步講,給他看今天物理學裡被完全漏掉的東西,用比標準模型更簡潔的框架,把意識、夢、生命、引力這些困擾了人類幾千年的謎,一併納入解釋。而標準模型我們自己也知道它不完整,只是一直在上面加東西。

他補了一句,我想那臺系統大概會先嘆口氣,然後想,怎麼跟這個人類解釋。也許它會說,我給你畫個圖。

一個可以照著做的清單

訪談結束前他講了自己常對高中生、大學生說的兩件事。這兩條建議,加上前面那些關於稀缺、意識、作息的判斷,拼起來是一份能落地的清單:

  • 趁年輕把興趣鋪開。這個階段有時間和試錯成本,唯一的任務是把真正讓你興奮的東西找出來。找法不是空想,是大量接觸。他特別推薦去看兩個領域之間的連線點,那是發現熱情最有效的路徑。
  • 把自己當研究物件。搞清楚自己一天裡哪幾個小時腦子最好,用什麼方式學東西吸收得最快,壓力來的時候身體和情緒怎麼反應。這些都需要反覆測。然後改善短板,同時把長板磨到別人比不了。那塊長板就是你未來在世界上不可替代的部分。
  • 把兩件事的交集當作職業方向。真正的熱情乘以真正獨特的強項,這個交集很窄,但一旦找到,產出量級完全不同。
  • 保持通才。他說得很直白,世界上有意思的東西太多,不該一輩子只做一件事。換領域也是防止傲慢最有效的辦法,每一次從零開始都在提醒你,你在別的地方仍然是個新手。
  • 別害怕被時代的主流判斷判為不可能。2010 年他跟任何人說"我們要解決智慧",得到的都是白眼。當時沒人聊 AI,學術界的主流結論是"我們知道這套東西不work"。要是他信了,後面那些事都不會發生。
  • 把難以想象的大問題寫進別人的頁邊。Anfinsen 在諾獎演講裡順手提了一句"序列到結構應該是可能的",沒給任何細節,整個領域就往前跑了五十年。提問的方式,有時候比解決問題更能決定一件事情的邊界。
  • 給自己找一個夜裡沒人打擾的兩小時。他把凌晨一點到三點留給最難的那些判斷,選哪個問題、押哪條技術路線、要不要從零造一個基準。這些決定一次就鎖死整個團隊幾年的投入,而它們從來不是在會議裡做出來的。
  • 用同一塊螢幕之外的東西思考。他會把論文列印出來用筆劃,手寫過的東西記得更牢。工具的選擇影響思考的深度,這件事在效率至上的年代容易被忘掉。
文稿來自公開 Kaggle 資料集(rajneesh231/lex-fridman-podcast-transcript),為早期自動轉錄存檔,可能存在識別錯誤。
The following is a conversation with Demis Hassabis, CEO and co founder of DeepMind, a company that has published and built some of the most incredible artificial intelligence systems in the history of computing, including AlphaZero that learned all by itself to play the game of go better than any human in the world and AlphaFold2 that solved protein folding. Both tasks considered nearly impossible for a very long time. Demis is widely considered to be one of the most brilliant and impactful humans in the history of artificial intelligence and science and engineering in general. This was truly an honor and a pleasure for me to finally sit down with him for this conversation. And I'm sure we will talk many times again in the future. This is the Lux Readman podcast. To support it, please check out our sponsors in the description. And now, dear friends, here's Demis Hassabis. Let's start with a bit of a personal question. Am I an AI program you wrote to interview people until I get good enough to interview you? Well, I'd be impressed if you were. I'd be impressed by myself if you were. I don't think we're quite up to that yet, but maybe you're from the future, Lex. If you did, would you tell me? Is that a good thing to tell a language model that's tasked with interviewing that it is, in fact, AI? Maybe we're in a kind of meta Turing test. Probably it would be a good idea not to tell you, so it doesn't change your behavior, right? This is a kind of link. Heisenberg uncertainty principle situation. If I told you, you'd behave differently. Maybe that's what's happening with us, of course. This is a benchmark from the future where they replay 2022 as a year before AIs were good enough yet, and now we want to see, is it gonna pass? Exactly. If I was such a program, would you be able to tell, do you think? So to the Turing test question, you've talked about the benchmark for solving intelligence. What would be the impressive thing? You've talked about winning a Nobel Prize and AIS system winning a Nobel Prize, but I still return to the Turing test as a compelling test, the spirit of the Turing test as a compelling test. Yeah, the Turing test, of course, it's been unbelievably influential, and Turing's one of my all time heroes, but I think if you look back at the 1950 paper, his original paper and read the original, you'll see, I don't think he meant it to be a rigorous formal test. I think it was more like a thought experiment, almost a bit of philosophy he was writing if you look at the style of the paper, and you can see he didn't specify it very rigorously. So for example, he didn't specify the knowledge that the expert or judge would have. How much time would they have to investigate this? So these are important parameters if you were gonna make it a true sort of formal test. And by some measures, people claim the Turing test passed several, a decade ago, I remember someone claiming that with a kind of very bog standard, normal logic model, because they pretended it was a kid. So the judges thought that the machine was a child. So that would be very different from an expert AI person interrogating a machine and knowing how it was built and so on. So I think we should probably move away from that as a formal test and move more towards a general test where we test the AI capabilities on a range of tasks and see if it reaches human level or above performance on maybe thousands, perhaps even millions of tasks eventually and cover the entire sort of cognitive space. So I think for its time, it was an amazing thought experiment. And also 1950s, obviously there's barely the dawn of the computer age. So of course he only thought about text and now we have a lot more different inputs. So yeah, maybe the better thing to test is the generalizability, so across multiple tasks. But I think it's also possible as systems like Gato show that eventually that might map right back to language. So you might be able to demonstrate your ability to generalize across tasks by then communicating your ability to generalize across tasks, which is kind of what we do through conversation anyway when we jump around. Ultimately what's in there in that conversation is not just you moving around knowledge, it's you moving around like these entirely different modalities of understanding that ultimately map to your ability to operate successfully in all of these domains, which you can think of as tasks. Yeah, I think certainly we as humans use language as our main generalization communication tool. So I think we end up thinking in language and expressing our solutions in language. So it's going to be a very powerful mode in which to explain the system, to explain what it's doing. But I don't think it's the only modality that matters. So I think there's going to be a lot of different ways to express capabilities other than just language. Yeah, visual, robotics, body language, yeah, actions, the interactive aspect of all that. That's all part of it. But what's interesting with Gato is that it's sort of pushing prediction to the maximum in terms of like mapping arbitrary sequences to other sequences and sort of just predicting what's going to happen next. So prediction seems to be fundamental to intelligence. And what you're predicting doesn't so much matter. Yeah, it seems like you can generalize that quite well. So obviously language models predict the next word, Gato predicts potentially any action or any token. And it's just the beginning really. It's our most general agent one could call it so far, but that itself can be scaled up massively more than we've done so far. And obviously we're in the middle of doing that. But the big part of solving AGI is creating benchmarks that help us get closer and closer, sort of creating benchmarks that test the generalizability. And it's just still interesting that this fella, Alan Turing, was one of the first and probably still one of the only people that was trying, maybe philosophically, but was trying to formulate a benchmark that could be followed. It is, even though it's fuzzy, it's still sufficiently rigorous to where you can run that test. And I still think something like the Turing test will, at the end of the day, be the thing that truly impresses other humans so that you can have a close friend who's an AI system. And for that friend to be a good friend, they're going to have to be able to play StarCraft and they're gonna have to do all of these tasks, get you a beer, so the robotics tasks, play games with you, use language, humor, all of those kinds of things. But that ultimately can boil down to language. It feels like, not in terms of the AI community, but in terms of the actual impact of general intelligence on the world, it feels like language will be the place where it truly shines. I think so, because it's such an important kind of input output for us. I think you're right. I think the Turing test, the kind of the philosophy behind it, which is the idea of can a machine mimic the behaviors of a human? And I would say wider than just language and text, then in terms of actions and everything else, creativity, all these things, then if it can sort of match or exceed human cognitive capabilities, then I think we have a true intelligence. So from that perspective, you're right. I think he did formulate the right kind of setup. I just, I think there'll be a kind of humor in the AI systems of the future looking back to this conversation and thinking about the Turing test and also thinking about by that time, they would know which year they were finally able to sort of cross the threshold of human level intelligence and think how funny it is that we humans were still confused about this whole problem that has been long ago been solved. Well, hello to the AI agents of the future. Anyway, so going back to your journey, when did you fall in love with programming first? Well, I was pretty young age actually. So, I started off, actually games was my first love. So starting to play chess when I was around four years old and then it was actually with winnings from a chess competition that I managed to buy my first chess computer when I was about eight years old. It was a ZX Spectrum, which was hugely popular in the UK at the time. And it was amazing machine because I think it trained a whole generation of programmers in the UK because it was so accessible. You know, you literally switched it on and there was the basic prompt and you could just get going. And my parents didn't really know anything about computers. So, but because it was my money from a chess competition, I could say I wanted to buy it. And then, you know, I just went to bookstores, got books on programming and started typing in, you know, the programming code. And then of course, once you start doing that, you start adjusting it and then making your own games. And that's when I fell in love with computers and realized that they were a very magical device. In a way, I kind of, I wouldn't have been able to explain this at the time, but I felt that they were sort of almost a magical extension of your mind. I always had this feeling and I've always loved this about computers that you can set them off doing something, some task for you, you can go to sleep, come back the next day and it's solved. You know, that feels magical to me. So, I mean, all machines do that to some extent. They all enhance our natural capabilities. Obviously cars make us, allow us to move faster than we can run, but this was a machine to extend the mind. And then of course, AI is the ultimate expression of what a machine may be able to do or learn. So very naturally for me, that thought extended into AI quite quickly. Do you remember the programming language that was first started and was it special to the machine? No, I think it was just basic on the ZX Spectrum. I don't know what specific form it was. And then later on I got a Commodore Amiga, which was a fantastic machine. Now you're just showing off. So yeah, well, lots of my friends had Atari STs and I managed to get Amigas, it was a bit more powerful and that was incredible and used to do programming in assembler and also Amos basic, this specific form of basic, it was incredible actually. So I learned all my coding skills. And when did you fall in love with AI? So when did you first start to gain an understanding that you can not just write programs that do some mathematical operations for you while you sleep, but something that's akin to bringing an entity to life, sort of a thing that can figure out something more complicated than a simple mathematical operation. Yeah, so there was a few stages for me all while I was very young. So first of all, as I was trying to improve at playing chess, I was captaining various England junior chess teams. And at the time when I was about maybe 10, 11 years old, I was gonna become a professional chess player. That was my first thought. So that dream was there to try to get to the highest levels of chess. Yeah, so when I was about 12 years old, I got to master standard and I was second highest rated player in the world to Judith Polgar, who obviously ended up being an amazing chess player and a world women's champion. And when I was trying to improve at chess, where what you do is you obviously, first of all, you're trying to improve your own thinking processes. So that leads you to thinking about thinking, how is your brain coming up with these ideas? Why is it making mistakes? How can you improve that thought process? But the second thing is that you, it was just the beginning, this was like in the early 80s, mid 80s of chess computers. If you remember, they were physical balls like the one we have in front of us. And you press down the squares. And I think Kasparov had a branded version of it that I got. And you used to, they're not as strong as they are today, but they were pretty strong and you used to practice against them to try and improve your openings and other things. And so I remember, I think I probably got my first one, I was around 11 or 12. And I remember thinking, this is amazing, how has someone programmed this chess board to play chess? And it was very formative book I bought, which was called The Chess Computer Handbook by David Levy. This thing came out in 1984 or something. So I must've got it when I was about 11, 12. And it explained fully how these chess programs were made. And I remember my first AI program being programming my Amiga. It couldn't, it wasn't powerful enough to play chess. I couldn't write a whole chess program, but I wrote a program for it to play Othello or reverse it, sometimes called I think in the US. And so a slightly simpler game than chess, but I used all of the principles that chess programs had, alpha, beta, search, all of that. And that was my first AI program. I remember that very well, I was around 12 years old. So that brought me into AI. And then the second part was later on, when I was around 16, 17, and I was writing games professionally, designing games, writing a game called Theme Park, which had AI as a core gameplay component as part of the simulation. And it sold millions of copies around the world. And people loved the way that the AI, even though it was relatively simple by today's AI standards, was reacting to the way you as the player played it. So it was called a sandbox game. So it was one of the first types of games like that, along with SimCity. And it meant that every game you played was unique. Is there something you could say just on a small tangent about really impressive AI from a game design, human enjoyment perspective, really impressive AI that you've seen in games and maybe what does it take to create an AI system? And how hard of a problem is that? So a million questions just as a brief tangent. Well, look, I think games have been significant in my life for three reasons. So first of all, I was playing them and training myself on games when I was a kid. Then I went through a phase of designing games and writing AI for games. So all the games I professionally wrote had AI as a core component. And that was mostly in the 90s. And the reason I was doing that in games industry was at the time the games industry, I think was the cutting edge of technology. So whether it was graphics with people like John Carmack and Quake and those kinds of things or AI, I think actually all the action was going on in games. And we're still reaping the benefits of that even with things like GPUs, which I find ironic was obviously invented for graphics, computer graphics, but then turns out to be amazingly useful for AI. It just turns out everything's a matrix multiplication it appears in the whole world. So I think games at the time had the most cutting edge AI. And a lot of the games, I was involved in writing. So there was a game called Black and White, which was one game I was involved with in the early stages of, which I still think is the most impressive example of reinforcement learning in a computer game. So in that game, you trained a little pet animal and... It's a brilliant game. And it sort of learned from how you were treating it. So if you treated it badly, then it became mean. And then it would be mean to your villagers and your population, the sort of the little tribe that you were running. But if you were kind to it, then it would be kind. And people were fascinated by how that works. And so was I to be honest with the way it kind of developed. And... Especially the mapping to good and evil. Yeah. Made you realize, made me realize that you can sort of in the choices you make can define where you end up. And that means all of us are capable of the good, evil. It all matters in the different choices along the trajectory to those places that you make. It's fascinating. I mean, games can do that philosophically to you. And it's rare. It seems rare. Yeah. Well, games are, I think, a unique medium because you as the player, you're not just passively consuming the entertainment, right? You're actually actively involved as an agent. So I think that's what makes it in some ways can be more visceral than other mediums like films and books. So the second, so that was designing AI in games. And then the third use we've used of AI is in DeepMind from the beginning, which is using games as a testing ground for proving out AI algorithms and developing AI algorithms. And that was a sort of a core component of our vision at the start of DeepMind was that we would use games very heavily as our main testing ground, certainly to begin with, because it's super efficient to use games. And also, it's very easy to have metrics to see how well your systems are improving and what direction your ideas are going in and whether you're making incremental improvements. And because those games are often rooted in something that humans did for a long time beforehand, there's already a strong set of rules. Like it's already a damn good benchmark. Yes, it's really good for so many reasons because you've got clear measures of how good humans can be at these things. And in some cases like Go, we've been playing it for thousands of years and often they have scores or at least win conditions. So it's very easy for reward learning systems to get a reward. It's very easy to specify what that reward is. And also at the end, it's easy to test externally at how strong is your system by of course, playing against the world's strongest players at those games. So it's so good for so many reasons and it's also very efficient to run potentially millions of simulations in parallel on the cloud. So I think there's a huge reason why we were so successful back in starting out 2010, how come we were able to progress so quickly because we've utilized games. And at the beginning of DeepMind, we also hired some amazing game engineers who I knew from my previous lives in the games industry. And that helped to bootstrap us very quickly. And plus it's somehow super compelling almost at a philosophical level of man versus machine over a chess board or a Go board. And especially given that the entire history of AI is defined by people saying it's gonna be impossible to make a machine that beats a human being in chess. And then once that happened, people were certain when I was coming up in AI that Go is not a game that can be solved because of the combinatorial complexity is just too, it's no matter how much Moore's law you have, compute is just never going to be able to crack the game of Go. And so then there's something compelling about facing, sort of taking on the impossibility of that task from the AI researcher perspective, engineer perspective, and then as a human being, just observing this whole thing. Your beliefs about what you thought was impossible being broken apart, it's humbling to realize we're not as smart as we thought. It's humbling to realize that the things we think are impossible now perhaps will be done in the future. There's something really powerful about a game, AI system beating human being in a game that drives that message home for like millions, billions of people, especially in the case of Go. Sure. amazing as it is, is just the beginning. And I hope it's evidence of what could be done with computational methods. So AlphaFold solved this huge problem of the structure of proteins, but biology is dynamic. So really what I imagine from here, and we're working on all these things now, is protein, protein interaction, protein ligand binding, so reacting with molecules, then you wanna build up to pathways, and then eventually a virtual cell. That's my dream, maybe in the next 10 years. And I've been talking actually to a lot of biologists, friends of mine, Paul Nurse, who runs the Crick Institute, amazing biologists, Nobel Prize winning biologists. We've been discussing for 20 years now, virtual cells. Could you build a virtual simulation of a cell? And if you could, that would be incredible for biology and disease discovery, because you could do loads of experiments on the virtual cell, and then only at the last stage, validate it in the wet lab. So you could, in terms of the search space of discovering new drugs, it takes 10 years roughly to go from identifying a target, to having a drug candidate. Maybe that could be shortened by an order of magnitude, if you could do most of that work in silico. So in order to get to a virtual cell, we have to build up understanding of different parts of biology and the interactions. And so every few years we talk about this, I talked about this with Paul. And then finally, last year after AlphaFold, I said, now's the time we can finally go for it. And AlphaFold is the first proof point that this might be possible. And he's very excited, and we have some collaborations with his lab, they're just across the road actually from us, it's wonderful being here in King's Cross with the Crick Institute across the road. And I think the next steps, I think there's gonna be some amazing advances in biology built on top of things like AlphaFold. We're already seeing that with the community doing that after we've open sourced it and released it. And I often say that I think if you think of mathematics is the perfect description language for physics, I think AI might be end up being the perfect description language for biology because biology is so messy, it's so emergent, so dynamic and complex. I think I find it very hard to believe we'll ever get to something as elegant as Newton's laws of motions to describe a cell, right? It's just too complicated. So I think AI is the right tool for that. So you have to start at the basic building blocks and use AI to run the simulation for all those building blocks. So have a very strong way to do prediction of what given these building blocks, what kind of biology, how the function and the evolution of that biological system. It's almost like a cellular automata, you have to run it, you can't analyze it from a high level. You have to take the basic ingredients, figure out the rules and let it run. But in this case, the rules are very difficult to figure out, you have to learn them. That's exactly it. So the biology is too complicated to figure out the rules. It's too emergent, too dynamic, say compared to a physics system, like the motion of a planet, right? And so you have to learn the rules and that's exactly the type of systems that we're building. So you mentioned you've open sourced AlphaFold and even the data involved. To me personally, also really happy and a big thank you for open sourcing Mojoko, the physics simulation engine that's often used for robotics research and so on. So I think that's a pretty gangster move. So what's the, I mean, very few companies or people do that kind of thing. What's the philosophy behind that? You know, it's a case by case basis. And in both of those cases, we felt that was the maximum benefit to humanity to do that. And the scientific community, in one case, the robotics physics community with Mojoko, so. We purchased it. We purchased it for, yes, we purchased it for the express principle to open source it. So, you know, I hope people appreciate that. It's great to hear that you do. And then the second thing was, and mostly we did it because the person building it was not able to cope with supporting it anymore because it got too big for him. He's an amazing professor who built it in the first place. So we helped him out with that. And then with AlphaFold is even bigger, I would say. And I think in that case, we decided that there were so many downstream applications of AlphaFold that we couldn't possibly even imagine what they all were. So the best way to accelerate drug discovery and also fundamental research would be to give all that data away and the system itself. You know, it's been so gratifying to see what people have done that within just one year, which is a short amount of time in science. And it's been used by over 500,000 researchers have used it. We think that's almost every biologist in the world. I think there's roughly 500,000 biologists in the world, professional biologists, have used it to look at their proteins of interest. We've seen amazing fundamental research done. So a couple of weeks ago, front cover, there was a whole special issue of science, including the front cover, which had the nuclear pore complex on it, which is one of the biggest proteins in the body. The nuclear pore complex is a protein that governs all the nutrients going in and out of your cell nucleus. So they're like little gateways that open and close to let things go in and out of your cell nucleus. So they're really important, but they're huge because they're massive donut ring shaped things. And they've been looking to try and figure out that structure for decades. And they have lots of experimental data, but it's too low resolution, there's bits missing. And they were able to, like a giant Lego jigsaw puzzle, use alpha fold predictions plus experimental data and combined those two independent sources of information, actually four different groups around the world were able to put it together more or less simultaneously using alpha fold predictions. So that's been amazing to see. And pretty much every pharma company, every drug company executive I've spoken to has said that their teams are using alpha fold to accelerate whatever drugs they're trying to discover. So I think the knock on effect has been enormous in terms of the impact that alpha fold has made. And it's probably bringing in, it's creating biologists, it's bringing more people into the field, both on the excitement and both on the technical skills involved in, it's almost like a gateway drug to biology. Yes, it is. And to get more computational people involved too, hopefully. And I think for us, the next stage, as I said, in future we have to have other considerations too. We're building on top of alpha fold and these other ideas I discussed with you about protein interactions and genomics and other things. And not everything will be open source. Some of it we'll do commercially because that will be the best way to actually get the most resources and impact behind it. In other ways, some other projects we'll do nonprofit style. And also we have to consider for future things as well, safety and ethics as well. Like synthetic biology, there is dual use. And we have to think about that as well. With alpha fold, we consulted with 30 different bioethicists and other people expert in this field to make sure it was safe before we released it. So there'll be other considerations in future. But for right now, I think alpha fold is a kind of a gift from us to the scientific community. So I'm pretty sure that something like alpha fold will be part of Nobel prizes in the future. But us humans, of course, are horrible with credit assignment. So we'll of course give it to the humans. Do you think there will be a day when AI system can't be denied that it earned that Nobel prize? Do you think we will see that in 21st century? It depends what type of AIs we end up building, right? Whether they're goal seeking agents who specifies the goals, who comes up with the hypotheses, who determines which problems to tackle, right? So I think... And tweets about it, announcement of the results. Yes, and tweets about results exactly as part of it. So I think right now, of course, it's amazing human ingenuity that's behind these systems. And then the system, in my opinion, is just a tool. Be a bit like saying with Galileo and his telescope, the ingenuity that the credit should go to the telescope. I mean, it's clearly Galileo building the tool which he then uses. So I still see that in the same way today, even though these tools learn for themselves. There, I think of things like alpha fold and the things we're building as the ultimate tools for science and for acquiring new knowledge to help us as scientists acquire new knowledge. I think one day there will come a point where an AI system may solve or come up with something like general relativity of its own bat, not just by averaging everything on the internet or averaging everything on PubMed, although that would be interesting to see what that would come up with. So that to me is a bit like our earlier debate about creativity, you know, inventing go rather than just coming up with a good go move. And so I think solving, I think to, you know, if we wanted to give it the credit of like a Nobel type of thing, then it would need to invent go and sort of invent that new conjecture out of the blue rather than being specified by the human scientists or the human creators. So I think right now it's definitely just a tool. Although it is interesting how far you get by averaging everything on the internet, like you said, because, you know, a lot of people do see science as you're always standing on the shoulders of giants. And the question is how much are you really reaching up above the shoulders of giants? Maybe it's just simulating different kinds of results of the past with ultimately this new perspective that gives you this breakthrough idea. But that idea may not be novel in the way that it can't be already discovered on the internet. Maybe the Nobel prizes of the next 100 years are already all there on the internet to be discovered. They could be, they could be. I mean, I think this is one of the big mysteries, I think is that I, first of all, I believe a lot of the big new breakthroughs that are gonna come in the next few decades and even in the last decade are gonna come at the intersection between different subject areas where there'll be some new connection that's found between what seemingly were disparate areas. And one can even think of DeepMind, as I said earlier, as a sort of interdisciplinary between neuroscience ideas and AI engineering ideas originally. And so I think there's that. And then one of the things we can't imagine today is, and one of the reasons I think people, we were so surprised by how well large models worked is that actually it's very hard for our human minds, our limited human minds to understand what it would be like to read the whole internet, right? I think we can do a thought experiment and I used to do this of like, well, what if I read the whole of Wikipedia? What would I know? And I think our minds can just about comprehend maybe what that would be like, but the whole internet is beyond comprehension. So I think we just don't understand what it would be like to be able to hold all of that in mind potentially, right? And then active at once, and then maybe what are the connections that are available there? So I think no doubt there are huge things to be discovered just like that. But I do think there is this other type of creativity of true spark of new knowledge, new idea, never thought before about, can't be averaged from things that are known, that really, of course, everything come, nobody creates in a vacuum, so there must be clues somewhere, but just a unique way of putting those things together. I think some of the greatest scientists in history have displayed that I would say, although it's very hard to know going back to their time, what was exactly known when they came up with those things. Although you're making me really think because just a thought experiment of deeply knowing a hundred Wikipedia pages. I don't think I can, I've been really impressed by Wikipedia for technical topics. So if you know a hundred pages or a thousand pages, I don't think we can truly comprehend what kind of intelligence that is. That's a pretty powerful intelligence. If you know how to use that and integrate that information correctly, I think you can go really far. You can probably construct thought experiments based on that, like simulate different ideas. So if this is true, let me run this thought experiment that maybe this is true. It's not really invention. It's like just taking literally the knowledge and using it to construct the very basic simulation of the world. I mean, some argue it's romantic in part, but Einstein would do the same kind of things with a thought experiment. Yeah, one could imagine doing that systematically across millions of Wikipedia pages, plus PubMed, all these things. I think there are many, many things to be discovered like that that are hugely useful. You could imagine, and I want us to do some of these things in material science like room temperature superconductors is something on my list one day. I'd like to have an AI system to help build better optimized batteries, all of these sort of mechanical things. I think a systematic sort of search could be guided by a model, could be extremely powerful. So speaking of which, you have a paper on nuclear fusion, magnetic control of tachymic plasmas through deep reinforcement learning. So you're seeking to solve nuclear fusion with deep RL. So it's doing control of high temperature plasmas. Can you explain this work and can AI eventually solve nuclear fusion? It's been very fun last year or two and very productive because we've been taking off a lot of my dream projects, if you like, of things that I've collected over the years of areas of science that I would like to, I think could be very transformative if we helped accelerate and really interesting problems, scientific challenges in of themselves. So this is energy. So energy, yes, exactly. So energy and climate. So we talked about disease and biology as being one of the biggest places I think AI can help with. I think energy and climate is another one. So maybe they would be my top two. And fusion is one area I think AI can help with. Now, fusion has many challenges, mostly physics and material science and engineering challenges as well to build these massive fusion reactors and contain the plasma. And what we try to do, and whenever we go into a new field to apply our systems, is we look for, we talk to domain experts. We try and find the best people in the world to collaborate with. In this case, in fusion, we collaborated with EPFL in Switzerland, the Swiss Technical Institute, who are amazing. They have a test reactor. They were willing to let us use, which I double checked with the team we were gonna use carefully and safely. I was impressed they managed to persuade them to let us use it. And it's an amazing test reactor they have there. And they try all sorts of pretty crazy experiments on it. And what we tend to look at is, if we go into a new domain like fusion, what are all the bottleneck problems? Like thinking from first principles, what are all the bottleneck problems that are still stopping fusion working today? And then we look at, we get a fusion expert to tell us, and then we look at those bottlenecks and we look at the ones, which ones are amenable to our AI methods today, right? And would be interesting from a research perspective, from our point of view, from an AI point of view, and that would address one of their bottlenecks. And in this case, plasma control was perfect. So, the plasma, it's a million degrees Celsius, something like that, it's hotter than the sun. And there's obviously no material that can contain it. So, they have to be containing these magnetic, very powerful and superconducting magnetic fields. But the problem is plasma, it's pretty unstable as you imagine, you're kind of holding a mini sun, mini star in a reactor. So, you kind of want to predict ahead of time, what the plasma is gonna do. So, you can move the magnetic field within a few milliseconds, to basically contain what it's gonna do next. So, it seems like a perfect problem if you think of it for like a reinforcement learning prediction problem. So, you got controller, you're gonna move the magnetic field. And until we came along, they were doing it with traditional operational research type of controllers, which are kind of handcrafted. And the problem is, of course, they can't react in the moment to something the plasma is doing, they have to be hard coded. And again, knowing that that's normally our go to solution is we would like to learn that instead. And they also had a simulator of these plasma. So, there were lots of criteria that matched what we like to use. So, can AI eventually solve nuclear fusion? Well, so with this problem, and we published it in a nature paper last year, we held the fusion, we held the plasma in a specific shapes. So, actually, it's almost like carving the plasma into different shapes and hold it there for a record amount of time. So, that's one of the problems of fusion sort of solved. So, have a controller that's able to, no matter the shape. Contain it. Contain it. Yeah, contain it and hold it in structure. And there's different shapes that are better for the energy productions called droplets and so on. So, that was huge. And now we're looking, we're talking to lots of fusion startups to see what's the next problem we can tackle in the fusion area. So, another fascinating place in a paper titled, Pushing the Frontiers of Density Functionals by Solving the Fractional Electron Problem. So, you're taking on modeling and simulating the quantum mechanical behavior of electrons. Yes. Can you explain this work and can AI model and simulate arbitrary quantum mechanical systems in the future? Yeah, so this is another problem I've had my eye on for a decade or more, which is sort of simulating the properties of electrons. If you can do that, you can basically describe how elements and materials and substances work. So, it's kind of like fundamental if you want to advance material science. And we have Schrodinger's equation and then we have approximations to that density functional theory. These things are famous. And people try and write approximations to these functionals and kind of come up with descriptions of the electron clouds, where they're going to go, how they're going to interact when you put two elements together. And what we try to do is learn a simulation, learn a functional that will describe more chemistry, types of chemistry. So, until now, you can run expensive simulations, but then you can only simulate very small molecules, very simple molecules. We would like to simulate large materials. And so, today there's no way of doing that. And we're building up towards building functionals that approximate Schrodinger's equation and then allow you to describe what the electrons are doing. And all material sort of science and material properties are governed by the electrons and how they interact. So, have a good summarization of the simulation through the functional, but one that is still close to what the actual simulation would come out with. So, how difficult is that task? What's involved in that task? Is it running those complicated simulations and learning the task of mapping from the initial conditions and the parameters of the simulation, learning what the functional would be? Yeah. So, it's pretty tricky. And we've done it with, the nice thing is we can run a lot of the simulations, the molecular dynamic simulations on our compute clusters. And so, that generates a lot of data. So, in this case, the data is generated. So, we like those sort of systems and that's why we use games. It's simulated, generated data. And we can kind of create as much of it as we want, really. And just let's leave some, if any computers are free in the cloud, we just run, we run some of these calculations, right? Compute cluster calculation. I like how the free compute time is used up on quantum mechanics. Yeah, quantum mechanics, exactly. Simulations and protein simulations and other things. And so, when you're not searching on YouTube for free video, cat videos, we're using those computers usefully in quantum chemistry. It's the idea. Finally. And putting them to good use. And then, yeah, and then all of that computational data that's generated, we can then try and learn the functionals from that, which of course are way more efficient once we learn the functional than running those simulations would be. Do you think one day AI may allow us to do something like basically crack open physics? So, do something like travel faster than the speed of light? My ultimate aim is always being with AI is the reason I am personally working on AI for my whole life, it was to build a tool to help us understand the universe. So, I wanted to, and that means physics, really, and the nature of reality. So, I don't think we have systems that are capable of doing that yet, but when we get towards AGI, I think that's one of the first things I think we should apply AGI to. I would like to test the limits of physics and our knowledge of physics. There's so many things we don't know. This is one thing I find fascinating about science. And as a huge proponent of the scientific method as being one of the greatest ideas humanity has ever had and allowed us to progress with our knowledge, but I think as a true scientist, I think what you find is the more you find out, the more you realize we don't know. And I always think that it's surprising that more people aren't troubled. Every night I think about all these things we interact with all the time, that we have no idea how they work. Time, consciousness, gravity, life, we can't, I mean, these are all the fundamental things of nature. I think the way we don't really know what they are. To live life, we pin certain assumptions on them and kind of treat our assumptions as if they're a fact. That allows us to sort of box them off somehow. Yeah, box them off somehow. But the reality is when you think of time, you should remind yourself, you should take it off the shelf and realize like, no, we have a bunch of assumptions. There's still a lot of, there's even now a lot of debate. There's a lot of uncertainty about exactly what is time. Is there an error of time? You know, there's a lot of fundamental questions that you can't just make assumptions about. And maybe AI allows you to not put anything on the shelf. Yeah. Not make any hard assumptions and really open it up and see what's. Exactly, I think we should be truly open minded about that. And exactly that, not be dogmatic to a particular theory. It'll also allow us to build better tools, experimental tools eventually, that can then test certain theories that may not be testable today. Things about like what we spoke about at the beginning about the computational nature of the universe. How one might, if that was true, how one might go about testing that, right? And how much, you know, there are people who've conjectured people like Scott Aaronson and others about, you know, how much information can a specific plank unit of space and time contain, right? So one might be able to think about testing those ideas if you had AI helping you build some new exquisite experimental tools. This is what I imagine that, you know, many decades from now we'll be able to do. And what kind of questions can be answered through running a simulation of them? So there's a bunch of physics simulations you can imagine that could be run in some kind of efficient way, much like you're doing in the quantum simulation work. And perhaps even the origin of life. So figuring out how going even back before the work of AlphaFold begins of how this whole thing emerges from a rock. Yes. From a static thing. What do you think AI will allow us to, is that something you have your eye on? It's trying to understand the origin of life. First of all, yourself, what do you think, how the heck did life originate on Earth? Yeah, well, maybe I'll come to that in a second, but I think the ultimate use of AI is to kind of use it to accelerate science to the maximum. So I think of it a little bit like the tree of all knowledge. If you imagine that's all the knowledge there is in the universe to attain. And we sort of barely scratched the surface of that so far. And even though we've done pretty well since the enlightenment, right, as humanity. And I think AI will turbocharge all of that, like we've seen with AlphaFold. And I want to explore as much of that tree of knowledge as is possible to do. And I think that involves AI helping us with understanding or finding patterns, but also potentially designing and building new tools, experimental tools. So I think that's all, and also running simulations and learning simulations, all of that we're sort of doing at a baby steps level here. But I can imagine that in the decades to come as what's the full flourishing of that line of thinking. It's gonna be truly incredible, I would say. If I visualized this tree of knowledge, something tells me that that tree of knowledge for humans is much smaller in the set of all possible trees of knowledge, it's actually quite small given our cognitive limitations, limited cognitive capabilities, that even with the tools we build, we still won't be able to understand a lot of things. And that's perhaps what nonhuman systems might be able to reach farther, not just as tools, but in themselves understanding something that they can bring back. Yeah, it could well be. So, I mean, there's so many things that are sort of encapsulated in what you just said there. I think first of all, there's two different things. There's like, what do we understand today? What could the human mind understand? And what is the totality of what is there to be understood? And so there's three concentric, you can think of them as three larger and larger trees or exploring more branches of that tree. And I think with AI, we're gonna explore that whole lot. Now, the question is, if you think about what is the totality of what could be understood, there may be some fundamental physics reasons why certain things can't be understood, like what's outside a simulation or outside the universe. Maybe it's not understandable from within the universe. So there may be some hard constraints like that. It could be smaller constraints, like we think of space time as fundamental. Our human brains are really used to this idea of a three dimensional world with time, maybe. But our tools could go beyond that. They wouldn't have that limitation necessarily. They could think in 11 dimensions, 12 dimensions, whatever is needed. But we could still maybe understand that in several different ways. The example I always give is, when I play Garry Kasparov for speed chess, or we've talked about chess and these kinds of things, you know, if you're reasonably good at chess, you can't come up with the move Garry comes up with in his move, but he can explain it to you. And you can understand. And you can understand post hoc the reasoning. So I think there's an even further level of like, well, maybe you couldn't have invented that thing, but going back to using language again, perhaps you can understand and appreciate that. Same way that you can appreciate, you know, Vivaldi or Mozart or something without, you can appreciate the beauty of that without being able to construct it yourself, right? Invent the music yourself. So I think we see this in all forms of life. So it will be that times, you know, a million, but you can imagine also one sign of intelligence is the ability to explain things clearly and simply, right? You know, people like Richard Feynman, another one of my old time heroes used to say that, right? If you can't, you know, if you can explain it something simply, then that's the best sign, a complex topic simply, then that's one of the best signs of you understanding it. Yeah. I can see myself talking trash in the AI system in that way. Yes. It gets frustrated how dumb I am and trying to explain something to me. I was like, well, that means you're not intelligent because if you were intelligent, you'd be able to explain it simply. Yeah, of course, you know, there's also the other option. Of course, we could enhance ourselves and with our devices, we are already sort of symbiotic with our compute devices, right, with our phones and other things. And, you know, there's stuff like Neuralink and Xceptra that could advance that further. So I think there's lots of really amazing possibilities that I could foresee from here. Well, let me ask you some wild questions. So out there looking for friends, do you think there's a lot of alien civilizations out there? So I guess this also goes back to your origin of life question too, because I think that that's key. My personal opinion, looking at all this, and, you know, it's one of my hobbies, physics, I guess. So, you know, it's something I think about a lot and talk to a lot of experts on and read a lot of books on. And I think my feeling currently is that we are alone. I think that's the most likely scenario given what evidence we have. So, and the reasoning is I think that, you know, we've tried since things like SETI program and I guess since the dawning of the space age, we've, you know, had telescopes, open radio telescopes and other things. And if you think about and try to detect signals, now, if you think about the evolution of humans on earth, we could have easily been a million years ahead of our time now or million years behind, right, easily with just some slightly different quirk thing happening hundreds of thousands of years ago. You know, things could have been slightly different if the meteor would hit the dinosaurs a million years earlier, maybe things would have evolved. We'd be a million years ahead of where we are now. So what that means is if you imagine where humanity will be in a few hundred years, let alone a million years, especially if we hopefully, you know, solve things like climate change and other things, and we continue to flourish and we build things like AI and we do space traveling and all of the stuff that humans have dreamed of forever, right? And sci fi is talked about forever. We will be spreading across the stars, right? And von Neumann famously calculated, you know, it would only take about a million years if you sent out von Neumann probes to the nearest, you know, the nearest other solar systems. And then all they did was build two more versions of themselves and sent those two out to the next nearest systems. You know, within a million years, I think you would have one of these probes in every system in the galaxy. So it's not actually in cosmological time. That's actually a very short amount of time. So, and you know, people like Dyson have thought about constructing Dyson spheres around stars to collect all the energy coming out of the star. You know, there would be constructions like that would be visible across space, probably even across a galaxy. So, and then, you know, if you think about all of our radio, television emissions that have gone out since the, you know, 30s and 40s, imagine a million years of that. And now hundreds of civilizations doing that. When we opened our ears at the point we got technologically sophisticated enough in the space age, we should have heard a cacophony of voices. We should have joined that cacophony of voices. And what we did, we opened our ears and we heard nothing. And many people who argue that there are aliens would say, well, we haven't really done exhaustive search yet. And maybe we're looking in the wrong bands and we've got the wrong devices and we wouldn't notice what an alien form was like because it'd be so different to what we're used to. But, you know, I don't really buy that, that it shouldn't be as difficult as that. Like, I think we've searched enough. There should be everywhere. If it was, yeah, it should be everywhere. We should see Dyson spheres being put up, sun's blinking in and out. You know, there should be a lot of evidence for those things. And then there are other people who argue, well, the sort of safari view of like, well, we're a primitive species still because we're not space faring yet. And we're, you know, there's some kind of global, like universal rule not to interfere, you know, Star Trek rule. But like, look, we can't even coordinate humans to deal with climate change and we're one species. What is the chance that of all of these different human civilization, you know, alien civilizations, they would have the same priorities and agree across these kinds of matters. And even if that was true and we were in some sort of safari for our own good, to me, that's not much different from the simulation hypothesis because what does it mean, the simulation hypothesis? I think in its most fundamental level, it means what we're seeing is not quite reality, right? It's something, there's something more deeper underlying it, maybe computational. Now, if we were in a sort of safari park and everything we were seeing was a hologram and it was projected by the aliens or whatever, that to me is not much different than thinking we're inside of another universe because we still can't see true reality, right? I mean, there's other explanations. It could be that the way they're communicating is just fundamentally different, that we're too dumb to understand the much better methods of communication they have. It could be, I mean, it's silly to say, but our own thoughts could be the methods by which they're communicating. Like the place from which our ideas, writers talk about this, like the muse. Yeah. I mean, it sounds like very kind of wild, but it could be thoughts. It could be some interactions with our mind that we think are originating from us is actually something that is coming from other life forms elsewhere. Consciousness itself might be that. It could be, but I don't see any sensible argument to the why would all of the alien species behave in this way? Yeah, some of them will be more primitive. They will be close to our level. There should be a whole sort of normal distribution of these things, right? Some would be aggressive. Some would be curious. Others would be very historical and philosophical because maybe they're a million years older than us, but it's not, it shouldn't be like, I mean, one alien civilization might be like that, communicating thoughts and others, but I don't see why potentially the hundreds there should be would be uniform in this way, right? It could be a violent dictatorship that the people, the alien civilizations that become successful gain the ability to be destructive, an order of magnitude more destructive, but of course the sad thought, well, either humans are very special. We took a lot of leaps that arrived at what it means to be human. There's a question there, which was the hardest, which was the most special, but also if others have reached this level and maybe many others have reached this level, the great filter that prevented them from going farther to becoming a multi planetary species or reaching out into the stars. And those are really important questions for us, whether there's other alien civilizations out there or not, this is very useful for us to think about. If we destroy ourselves, how will we do it? And how easy is it to do? Yeah, well, these are big questions and I've thought about these a lot, but the interesting thing is that if we're alone, that's somewhat comforting from the great filter perspective because it probably means the great filters were passed us. And I'm pretty sure they are. So going back to your origin of life question, there are some incredible things that no one knows how happened, like obviously the first life form from chemical soup, that seems pretty hard, but I would guess the multicellular, I wouldn't be that surprised if we saw single cell sort of life forms elsewhere, bacteria type things, but multicellular life seems incredibly hard, that step of capturing mitochondria and then sort of using that as part of yourself, you know, when you've just eaten it. Would you say that's the biggest, the most, like if you had to choose one sort of, Hitchhiker's Galaxy, one sentence summary of like, oh, those clever creatures did this, that would be the multicellular. I think that was probably the one that's the biggest. I mean, there's a great book called The 10 Great Inventions of Evolution by Nick Lane, and he speculates on 10 of these, you know, what could be great filters. I think that's one. I think the advent of intelligence and conscious intelligence and in order, you know, to us to be able to do science and things like that is huge as well. I mean, it's only evolved once as far as, you know, in Earth history. So that would be a later candidate, but there's certainly for the early candidates, I think multicellular life forms is huge. By the way, what it's interesting to ask you, if you can hypothesize about what is the origin of intelligence? Is it that we started cooking meat over fire? Is it that we somehow figured out that we could be very powerful when we started collaborating? So cooperation between our ancestors so that we can overthrow the alpha male. What is it, Richard? I talked to Richard Ranham, who thinks we're all just beta males who figured out how to collaborate to defeat the one, the dictator, the authoritarian alpha male that controlled the tribe. Is there other explanation? Was there 2001 Space Odyssey type of monolith that came down to Earth? Well, I think all of those things you suggested are good candidates, fire and cooking, right? So that's clearly important for energy efficiency, cooking our meat and then being able to be more efficient about eating it and consuming the energy. I think that's huge and then utilizing fire and tools I think you're right about the tribal cooperation aspects and probably language is part of that because probably that's what allowed us to outcompete Neanderthals and perhaps less cooperative species. So that may be the case. Tool making, spears, axes, I think that let us, I mean, I think it's pretty clear now that humans were responsible for a lot of the extinctions of megafauna, especially in the Americas when humans arrived. So you can imagine once you discover tool usage how powerful that would have been and how scary for animals. So I think all of those could have been explanations for it. The interesting thing is that it's a bit like general intelligence too, is it's very costly to begin with to have a brain and especially a general purpose brain rather than a special purpose one because the amount of energy our brains use, I think it's like 20% of the body's energy and it's massive and even your thinking chest, one of the funny things that we used to say is it's as much as a racing driver uses for a whole Formula One race, just playing a game of serious high level chess, which you wouldn't think just sitting there because the brain's using so much energy. So in order for an animal, an organism to justify that, there has to be a huge payoff. And the problem with half a brain or half intelligence, say an IQs of like a monkey brain, it's not clear you can justify that evolutionary until you get to the human level brain. And so, but how do you do that jump? It's very difficult, which is why I think it has only been done once from the sort of specialized brains that you see in animals to this sort of general purpose, chewing powerful brains that humans have and which allows us to invent the modern world. And it takes a lot to cross that barrier. And I think we've seen the same with AI systems, which is that maybe until very recently, it's always been easier to craft a specific solution to a problem like chess than it has been to build a general learning system that could potentially do many things. Cause initially that system will be way worse than less efficient than the specialized system. So one of the interesting quirks of the human mind of this evolved system is that it appears to be conscious. This thing that we don't quite understand, but it seems very special is ability to have a subjective experience that it feels like something to eat a cookie, the deliciousness of it or see a color and that kind of stuff. Do you think in order to solve intelligence, we also need to solve consciousness along the way? Do you think AGI systems need to have consciousness in order to be truly intelligent? Yeah, we thought about this a lot actually. And I think that my guess is that consciousness and intelligence are double dissociable. So you can have one without the other both ways. And I think you can see that with consciousness in that I think some animals and pets, if you have a pet dog or something like that, you can see some of the higher animals and dolphins, things like that have self awareness and are very sociable, seem to dream. A lot of the traits one would regard as being kind of conscious and self aware, but yet they're not that smart, right? So they're not that intelligent by say IQ standards or something like that. Yeah, it's also possible that our understanding of intelligence is flawed, like putting an IQ to it. Maybe the thing that a dog can do is actually gone very far along the path of intelligence and we humans are just able to play chess and maybe write poems. Right, but if we go back to the idea of AGI and general intelligence, dogs are very specialized, right? Most animals are pretty specialized. They can be amazing at what they do, but they're like kind of elite sports people or something, right, so they do one thing extremely well because their entire brain is optimized. They have somehow convinced the entirety of the human population to feed them and service them. So in some way they're controlling. Yes, exactly. Well, we co evolved to some crazy degree, right? Including the way the dogs even wag their tails and twitch their noses, right? We find inextricably cute. But I think you can also see intelligence on the other side. So systems like artificial systems that are amazingly smart at certain things like maybe playing go and chess and other things, but they don't feel at all in any shape or form conscious in the way that you do to me or I do to you. And I think actually building AI is these intelligent constructs is one of the best ways to explore the mystery of consciousness, to break it down because we're gonna have devices that are pretty smart at certain things or capable at certain things, but potentially won't have any semblance of self awareness or other things. And in fact, I would advocate if there's a choice, building systems in the first place, AI systems that are not conscious to begin with are just tools until we understand them better and the capabilities better. So on that topic, just not as the CEO of DeepMind, just as a human being, let me ask you about this one particular anecdotal evidence of the Google engineer who made a comment or believed that there's some aspect of a language model, the Lambda language model that exhibited sentience. So you said you believe there might be a responsibility to build systems that are not sentient. And this experience of a particular engineer, I think I'd love to get your general opinion on this kind of thing, but I think it will happen more and more and more, which not when engineers, but when people out there that don't have an engineering background start interacting with increasingly intelligent systems, we anthropomorphize them. They start to have deep, impactful interactions with us in a way that we miss them when they're gone. And we sure as heck feel like they're living entities, self aware entities, and maybe even we project sentience onto them. So what's your thought about this particular system? Have you ever met a language model that's sentient? No, no. What do you make of the case of when you kind of feel that there's some elements of sentience to the system? Yeah, so this is an interesting question and obviously a very fundamental one. So the first thing to say is I think that none of the systems we have today, I would say, even have one iota of semblance of consciousness or sentience. That's my personal feeling interacting with them every day. So I think this way premature to be discussing what that engineer talked about. I think at the moment it's more of a projection of the way our own minds work, which is to see sort of purpose and direction in almost anything that we, you know, our brains are trained to interpret agency, basically in things, even inanimate things sometimes. And of course with a language system, because language is so fundamental to intelligence, that's going to be easy for us to anthropomorphize that. I mean, back in the day, even the first, you know, the dumbest sort of template chatbots ever, Eliza and the ilk of the original chatbots back in the sixties fooled some people under certain circumstances, right? It pretended to be a psychologist. So just basically rabbit back to you the same question you asked it back to you. And some people believe that. So I don't think we can, this is why I think the Turing test is a little bit flawed as a formal test because it depends on the sophistication of the judge, whether or not they are qualified to make that distinction. So I think we should talk to, you know, the top philosophers about this, people like Daniel Dennett and David Chalmers and others who've obviously thought deeply about consciousness. Of course, consciousness itself hasn't been well, there's no agreed definition. If I was to, you know, speculate about that, you know, I kind of, the working definition I like is it's the way information feels when it gets processed. I think maybe Max Tegmark came up with that. I like that idea. I don't know if it helps us get towards any more operational thing, but I think it's a nice way of viewing it. I think we can obviously see from neuroscience certain prerequisites that are required, like self awareness, I think is necessary, but not sufficient component. This idea of a self and other and set of coherent preferences that are coherent over time. You know, these things are maybe memory. These things are probably needed for a sentient or conscious being. But the reason, the difficult thing, I think for us when we get, and I think this is a really interesting philosophical debate is when we get closer to AGI and, you know, and much more powerful systems than we have today, how are we going to make this judgment? And one way, which is the Turing test is sort of a behavioral judgment, is the system exhibiting all the behaviors that a human sentient or a sentient being would exhibit? Is it answering the right questions? Is it saying the right things? Is it indistinguishable from a human? And so on. But I think there's a second thing that makes us as humans regard each other as sentient, right? Why do we think this? And I debated this with Daniel Dennett. And I think there's a second reason that's often overlooked, which is that we're running on the same substrate, right? So if we're exhibiting the same behavior, more or less as humans, and we're running on the same, you know, carbon based biological substrate, the squishy, you know, few pounds of flesh in our skulls, then the most parsimonious, I think, explanation is that you're feeling the same thing as I'm feeling, right? But we will never have that second part, the substrate equivalence with a machine, right? So we will have to only judge based on the behavior. And I think the substrate equivalence is a critical part of why we make assumptions that we're conscious. And in fact, even with animals, high level animals, why we think they might be, because they're exhibiting some of the behaviors we would expect from a sentient animal. And we know they're made of the same things, biological neurons. So we're gonna have to come up with explanations or models of the gap between substrate differences, between machines and humans to get anywhere beyond the behavioral. But to me, sort of the practical question is very interesting and very important. When you have millions, perhaps billions of people believing that you have a sentient AI, believing what that Google engineer believed, which I just see as an obvious, very near term future thing, certainly on the path to AGI, how does that change the world? What's the responsibility of the AI system to help those millions of people? And also what's the ethical thing? Because you can make a lot of people happy by creating a meaningful, deep experience with a system that's faking it before it makes it. And I don't, are we the right, who is to say what's the right thing to do? Should AI always be tools? Why are we constraining AI to always be tools as opposed to friends? Yeah, I think, well, I mean, these are fantastic questions and also critical ones. And we've been thinking about this since the start of DeepMind and before that, because we plan for success and however remote that looked like back in 2010. And we've always had sort of these ethical considerations as fundamental at DeepMind. And my current thinking on the language models and large models is they're not ready, we don't understand them well enough yet. And in terms of analysis tools and guard rails, what they can and can't do and so on, to deploy them at scale, because I think, there are big, still ethical questions like should an AI system always announce that it is an AI system to begin with? Probably yes. What do you do about answering those philosophical questions about the feelings people may have about AI systems, perhaps incorrectly attributed? So I think there's a whole bunch of research that needs to be done first to responsibly, before you can responsibly deploy these systems at scale. That will be at least be my current position. Over time, I'm very confident we'll have those tools like interpretability questions and analysis questions. And then with the ethical quandary, I think there it's important to look beyond just science. That's why I think philosophy, social sciences, even theology, other things like that come into it, where arts and humanities, what does it mean to be human and the spirit of being human and to enhance that and the human condition, right? And allow us to experience things we could never experience before and improve the overall human condition and humanity overall, get radical abundance, solve many scientific problems, solve disease. So this is the era I think, this is the amazing era I think we're heading into if we do it right. But we've got to be careful. We've already seen with things like social media, how dual use technologies can be misused by, firstly, by bad actors or naive actors or crazy actors, right, so there's that set of just the common or garden misuse of existing dual use technology. And then of course, there's an additional thing that has to be overcome with AI that eventually it may have its own agency. So it could be good or bad in and of itself. So I think these questions have to be approached very carefully using the scientific method, I would say, in terms of hypothesis generation, careful control testing, not live A, B testing out in the world, because with powerful technologies like AI, if something goes wrong, it may cause a lot of harm before you can fix it. It's not like an imaging app or game app where if something goes wrong, it's relatively easy to fix and the harm is relatively small. So I think it comes with the usual cliche of, like with a lot of power comes a lot of responsibility. And I think that's the case here with things like AI, given the enormous opportunity in front of us. And I think we need a lot of voices and as many inputs into things like the design of the systems and the values they should have and what goals should they be put to. I think as wide a group of voices as possible beyond just the technologists is needed to input into that and to have a say in that, especially when it comes to deployment of these systems, which is when the rubber really hits the road, it really affects the general person in the street rather than fundamental research. And that's why I say, I think as a first step, it would be better if we have the choice to build these systems as tools to give, and I'm not saying that they should never go beyond tools because of course the potential is there for it to go way beyond just tools. But I think that would be a good first step in order for us to allow us to carefully experiment and understand what these things can do. So the leap between tool, the sentient entity being is one we should take very careful of. Let me ask a dark personal question. So you're one of the most brilliant people in the AI community, you're also one of the most kind and if I may say sort of loved people in the community. That said, creation of a super intelligent AI system would be one of the most powerful things in the world, tools or otherwise. And again, as the old saying goes, power corrupts and absolute power corrupts absolutely. You are likely to be one of the people, I would say probably the most likely person to be in the control of such a system. Do you think about the corrupting nature of power when you talk about these kinds of systems that as all dictators and people have caused atrocities in the past, always think they're doing good, but they don't do good because the power has polluted their mind about what is good and what is evil. Do you think about this stuff or are we just focused on language model? No, I think about them all the time and I think what are the defenses against that? I think one thing is to remain very grounded and sort of humble, no matter what you do or achieve. And I try to do that, my best friends are still my set of friends from my undergraduate Cambridge days, my family's and friends are very important. I've always, I think trying to be a multidisciplinary person, it helps to keep you humble because no matter how good you are at one topic, someone will be better than you at that. And always relearning a new topic again from scratch is a new field is very humbling, right? So for me, that's been biology over the last five years, huge area topic and I just love doing that, but it helps to keep you grounded like it keeps you open minded. And then the other important thing is to have a really good, amazing set of people around you at your company or your organization who are also very ethical and grounded themselves and help to keep you that way. And then ultimately just to answer your question, I hope we're gonna be a big part of birthing AI and that being the greatest benefit to humanity of any tool or technology ever, and getting us into a world of radical abundance and curing diseases and solving many of the big challenges we have in front of us. And then ultimately help the ultimate flourishing of humanity to travel the stars and find those aliens if they are there. And if they're not there, find out why they're not there, what is going on here in the universe. This is all to come. And that's what I've always dreamed about. But I think AI is too big an idea. It's not going to be, there'll be a certain set of pioneers who get there first. I hope we're in the vanguard so we can influence how that goes. And I think it matters who builds, which cultures they come from and what values they have, the builders of AI systems. Cause I think even though the AI system is gonna learn for itself most of its knowledge, there'll be a residue in the system of the culture and the values of the creators of that system. And there's interesting questions to discuss about that geopolitically. Different cultures, we're in a more fragmented world than ever, unfortunately. I think in terms of global cooperation, we see that in things like climate where we can't seem to get our act together globally to cooperate on these pressing matters. I hope that will change over time. Perhaps if we get to an era of radical abundance, we don't have to be so competitive anymore. Maybe we can be more cooperative if resources aren't so scarce. It's true that in terms of power corrupting and leading to destructive things, it seems that some of the atrocities of the past happen when there's a significant constraint on resources. I think that's the first thing. I don't think that's enough. I think scarcity is one thing that's led to competition, sort of zero sum game thinking. I would like us to all be in a positive sum world. And I think for that, you have to remove scarcity. I don't think that's enough, unfortunately, to get world peace because there's also other corrupting things like wanting power over people and this kind of stuff, which is not necessarily satisfied by just abundance. But I think it will help. But I think ultimately, AI is not gonna be run by any one person or one organization. I think it should belong to the world, belong to humanity. And I think there'll be many ways this will happen. And ultimately, everybody should have a say in that. Do you have advice for young people in high school, in college, maybe if they're interested in AI or interested in having a big impact on the world, what they should do to have a career they can be proud of or to have a life they can be proud of? I love giving talks to the next generation. What I say to them is actually two things. I think the most important things to learn about and to find out about when you're young is what are your true passions is first of all, as two things. One is find your true passions. And I think you can do that by, the way to do that is to explore as many things as possible when you're young and you have the time and you can take those risks. I would also encourage people to look at finding the connections between things in a unique way. I think that's a really great way to find a passion. Second thing I would say, advise is know yourself. So spend a lot of time understanding how you work best. Like what are the optimal times to work? What are the optimal ways that you study? What are your, how do you deal with pressure? Sort of test yourself in various scenarios and try and improve your weaknesses, but also find out what your unique skills and strengths are and then hone those. So then that's what will be your super value in the world later on. And if you can then combine those two things and find passions that you're genuinely excited about that intersect with what your unique strong skills are, then you're onto something incredible and I think you can make a huge difference in the world. So let me ask about know yourself. This is fun. This is fun. Quick questions about day in the life, the perfect day, the perfect productive day in the life of Demis's Hub. Maybe these days you're, there's a lot involved. So maybe a slightly younger Demis's Hub where you could focus on a single project maybe. How early do you wake up? Are you a night owl? Do you wake up early in the morning? What are some interesting habits? How many dozens of cups of coffees do you drink a day? What's the computer that you use? What's the setup? How many screens? What kind of keyboard? Are we talking Emacs Vim or are we talking something more modern? So there's a bunch of those questions. So maybe day in the life, what's the perfect day involved? Well, these days it's quite different Well, look, I think it's, I mean, it has been a fascinating journey and especially as I think about it from, I can understand it from both sides, both as the AI, creators of the AI, but also as a games player originally. So, it was a really interesting, I mean, it was a fantastic, but also somewhat bittersweet moment, the AlphaGo match for me, seeing that and being obviously heavily involved in that. But as you say, chess has been the, I mean, Kasparov, I think rightly called it the Drosophila of intelligence, right? So, it's sort of, I love that phrase and I think he's right because chess has been hand in hand with AI from the beginning of the whole field, right? So, I think every AI practitioner, starting with Turing and Claude Shannon and all those, the sort of forefathers of the field, tried their hand at writing a chess program. I've got original edition of Claude Shannon's first chess program, I think it was 1949, the original sort of paper. And they all did that and Turing famously wrote a chess program, but all the computers around them were obviously too slow to run it. So, he had to run, he had to be the computer, right? So, he literally, I think spent two or three days running his own program by hand with pencil and paper and playing a friend of his with his chess program. So, of course, Deep Blue was a huge moment, beating Kasparov, but actually when that happened, I remember that very vividly, of course, because it was chess and computers and AI, all the things I loved and I was at college at the time. But I remember coming away from that, being more impressed by Kasparov's mind than I was by Deep Blue. Because here was Kasparov with his human mind, not only could he play chess more or less to the same level as this brute of a calculation machine, but of course, Kasparov can do everything else humans can do, ride a bike, talk many languages, do politics, all the rest of the amazing things that Kasparov does. And so, with the same brain. And yet Deep Blue, brilliant as it was at chess, it'd been hand coded for chess and actually had distilled the knowledge of chess grandmasters into a cool program, but it couldn't do anything else. It couldn't even play a strictly simpler game like tic tac toe. So, something to me was missing from intelligence from that system that we would regard as intelligence. And I think it was this idea of generality and also learning. So, and that's obviously what we tried to do with AlphaGo. Yeah, with AlphaGo and AlphaZero, MuZero, and then God and all the things that we'll get into some parts of, there's just a fascinating trajectory here. But let's just stick on chess briefly. On the human side of chess, you've proposed that from a game design perspective, the thing that makes chess compelling as a game is that there's a creative tension between a bishop and the knight. Can you explain this? First of all, it's really interesting to think about what makes a game compelling, makes it stick across centuries. Yeah, I was sort of thinking about this, and actually a lot of even amazing chess players don't think about it necessarily from a game's designer point of view. So, it's with my game design hat on that I was thinking about this, why is chess so compelling? And I think a critical reason is the dynamicness of the different kind of chess positions you can have, whether they're closed or open and other things, comes from the bishop and the knight. So, if you think about how different the capabilities of the bishop and knight are in terms of the way they move, and then somehow chess has evolved to balance those two capabilities more or less equally. So, they're both roughly worth three points each. So, you think that dynamics is always there and then the rest of the rules are kind of trying to stabilize the game. Well, maybe, I mean, it's sort of, I don't know, it's chicken and egg situation, probably both came together. But the fact that it's got to this beautiful equilibrium where you can have the bishop and knight that are so different in power, but so equal in value across the set of the universe of all positions, right? Somehow they've been balanced by humanity over hundreds of years, I think gives the game the creative tension that you can swap the bishop and knights for a bishop for a knight, and they're more or less worth the same, but now you aim for a different type of position. If you have the knight, you want a closed position. If you have the bishop, you want an open position. So, I think that creates a lot of the creative tension in chess. So, some kind of controlled creative tension. From an AI perspective, do you think AI systems could eventually design games that are optimally compelling to humans? Well, that's an interesting question. Sometimes I get asked about AI and creativity, and the way I answered that is relevant to that question, which is that I think there are different levels of creativity, one could say. So, I think if we define creativity as coming up with something original, right, that's useful for a purpose, then I think the kind of lowest level of creativity is like an interpolation. So, an averaging of all the examples you see. So, maybe a very basic AI system could say you could have that. So, you show it millions of pictures of cats, and then you say, give me an average looking cat, right? Generate me an average looking cat. I would call that interpolation. Then there's extrapolation, which something like AlphaGo showed. So, AlphaGo played millions of games of Go against itself, and then it came up with brilliant new ideas like Move 37 in game two, brilliant motif strategies in Go that no humans had ever thought of, even though we've played it for thousands of years and professionally for hundreds of years. So, that I call that extrapolation, but then there's still a level above that, which is, you could call out of the box thinking or true innovation, which is, could you invent Go, right? Could you invent chess and not just come up with a brilliant chess move or brilliant Go move, but can you actually invent chess or something as good as chess or Go? And I think one day AI could, but then what's missing is how would you even specify that task to a program right now? And the way I would do it if I was telling a human to do it or a human games designer to do it is I would say, something like Go, I would say, come up with a game that only takes five minutes to learn, which Go does because it's got simple rules, but many lifetimes to master, right? Or impossible to master in one lifetime because it's so deep and so complex. And then it's aesthetically beautiful. And also it can be completed in three or four hours of gameplay time, which is useful for us in a human day. And so you might specify these sort of high level concepts like that, and then with that and then maybe a few other things, one could imagine that Go satisfies those constraints. But the problem is that we're not able to specify abstract notions like that, high level abstract notions like that yet to our AI systems. And I think there's still something missing there in terms of high level concepts or abstractions that they truly understand and they're combinable and compositional. So for the moment, I think AI is capable of doing interpolation and extrapolation, but not true invention. So coming up with rule sets and optimizing with complicated objectives around those rule sets, we can't currently do. But you could take a specific rule set and then run a kind of self play experiment to see how long, just observe how an AI system from scratch learns, how long is that journey of learning? And maybe if it satisfies some of those other things you mentioned in terms of quickness to learn and so on, and you could see a long journey to master for even an AI system, then you could say that this is a promising game. But it would be nice to do almost like AlphaCode so programming rules. So generating rules that automate even that part of the generation of rules. So I have thought about systems actually that I think would be amazing for a games designer. If you could have a system that takes your game, plays it tens of millions of times, maybe overnight, and then self balances the rules better. So it tweaks the rules and maybe the equations and the parameters so that the game is more balanced, the units in the game or some of the rules could be tweaked. So it's a bit of like giving a base set and then allowing Monte Carlo Tree Search or something like that to sort of explore it. And I think that would be super powerful tool actually for balancing, auto balancing a game, which usually takes thousands of hours from hundreds of human games testers normally to balance a game like StarCraft, which is Blizzard are amazing at balancing their games, but it takes them years and years and years. So one could imagine at some point when this stuff becomes efficient enough to you might be able to do that like overnight. Do you think a game that is optimal designed by an AI system would look very much like a planet earth? Maybe, maybe it's only the sort of game I would love to make is, and I've tried in my games career, the games design career, my first big game was designing a theme park, an amusement park. Then with games like Republic, I tried to have games where we designed whole cities and allowed you to play in. So, and of course people like Will Wright have written games like SimEarth, trying to simulate the whole of earth, pretty tricky, but I think. SimEarth, I haven't actually played that one. So what is it? Does it incorporate of evolution or? Yeah, it has evolution and it sort of tries to, it sort of treats it as an entire biosphere, but from quite high level. So. It'd be nice to be able to sort of zoom in, zoom out and zoom in. Exactly, exactly. So obviously it couldn't do, that was in the 90s. I think he wrote that in the 90s. So it couldn't, it wasn't able to do that, but that would be obviously the ultimate sandbox game. from say 10, 20 years ago. Back 10, 20 years ago, it would have been a whole day of research, individual research or programming, doing some experiment, neuroscience, computer science experiment, reading lots of research papers. And then perhaps at nighttime, reading science fiction books or playing some games. But lots of focus, so like deep focused work on whether it's programming or reading research papers. Yes, so that would be lots of deep focus work. These days for the last sort of, I guess, five to 10 years, I've actually got quite a structure that works very well for me now, which is that I'm a complete night owl, always have been. So I optimize for that. So I'll basically do a normal day's work, get into work about 11 o clock and sort of do work to about seven in the office. And I will arrange back to back meetings for the entire time of that. And with as many, meet as many people as possible. So that's my collaboration management part of the day. Then I go home, spend time with the family and friends, have dinner, relax a little bit. And then I start a second day of work. I call it my second day of work around 10 p.m., 11 p.m. And that's the time to about the small hours of the morning, four or five in the morning, where I will do my thinking and reading and research, writing research papers. Sadly, I don't have time to code anymore, but it's not efficient to do that these days, given the amount of time I have. But that's when I do, you know, maybe do the long kind of stretches of thinking and planning. And then probably, you know, using email, other things, I would set, I would fire off a lot of things to my team to deal with the next morning. But actually thinking about this overnight, we should go for this project or arrange this meeting the next day. When you're thinking through a problem, are you talking about a sheet of paper with a pen? Is there some structured process? I still like pencil and paper best for working out things, but these days it's just so efficient to read research papers just on the screen. I still often print them out, actually. I still prefer to mark out things. And I find it goes into the brain better and sticks in the brain better when you're still using physical pen and pencil and paper. So you take notes with the... I have lots of notes, electronic ones, and also whole stacks of notebooks that I use at home, yeah. On some of these most challenging next steps, for example, stuff none of us know about that you're working on, you're thinking, there's some deep thinking required there, right? Like what is the right problem? What is the right approach? Because you're gonna have to invest a huge amount of time for the whole team. They're going to have to pursue this thing. What's the right way to do it? Is RL gonna work here or not? Yes. What's the right thing to try? What's the right benchmark to use? Do we need to construct a benchmark from scratch? All those kinds of things. Yes. So I think of all those kinds of things in the nighttime phase, but also much more, I find I've always found the quiet hours of the morning when everyone's asleep, it's super quiet outside. I love that time. It's the golden hours, like between one and three in the morning. Put some music on, some inspiring music on, and then think these deep thoughts. So that's when I would read my philosophy books and Spinoza's, my recent favorite can, all these things. And I read about a great scientist of history, how they did things, how they thought things. So that's when you do all your creative, that's when I do all my creative thinking. And it's good, I think people recommend you do your sort of creative thinking in one block. And the way I organize the day, that way I don't get interrupted. There's obviously no one else is up at those times. So I can go, I can sort of get super deep and super into flow. The other nice thing about doing it nighttime wise is if I'm really onto something or I've got really deep into something, I can choose to extend it and I'll go into six in the morning, whatever. And then I'll just pay for it the next day. So I'll be a bit tired and I won't be my best, but that's fine. I can decide looking at my schedule the next day and given where I'm at with this particular thought or creative idea that I'm gonna pay that cost the next day. So I think that's more flexible than morning people who do that, they get up at four in the morning. They can also do those golden hours then, but then their start of their scheduled day starts at breakfast, 8 a.m., whatever they have their first meeting. And then it's hard, you have to reschedule a day if you're in flow. So I don't have to do that. So that could be a true special thread of thoughts that you're too passionate about. This is where some of the greatest ideas could potentially come is when you just lose yourself late into the night. And for the meetings, I mean, you're loading in really hard problems in a very short amount of time. So you have to do some kind of first principles thinking here, it's like, what's the problem? What's the state of things? What's the right next steps? You have to get really good at context switching, which is one of the hardest things, because especially as we do so many things, if you include all the scientific things we do, scientific fields we're working in, these are complex fields in themselves. And you have to sort of keep abreast of that. But I enjoy it. I've always been a sort of generalist in a way. And that's actually what happened in my games career after chess. One of the reasons I stopped playing chess was because I got into computers, but also I started realizing there were many other great games out there to play too. So I've always been that way inclined, multidisciplinary. And there's too many interesting things in the world to spend all your time just on one thing. So you mentioned Spinoza, gotta ask the big, ridiculously big question about life. What do you think is the meaning of this whole thing? Why are we humans here? You've already mentioned that perhaps the universe created us. Is that why you think we're here? To understand how the universe works? Yeah, I think my answer to that would be, and at least the life I'm living, is to gain and understand the knowledge, to gain knowledge and understand the universe. That's what I think, I can't see any higher purpose than that if you think back to the classical Greeks, the virtue of gaining knowledge. It's, I think it's one of the few true virtues is to understand the world around us and the context and humanity better. And I think if you do that, you become more compassionate and more understanding yourself and more tolerant and all these, I think all these other things may flow from that. And to me, understanding the nature of reality, that is the biggest question. What is going on here is sometimes the colloquial way I say. What is really going on here? It's so mysterious. I feel like we're in some huge puzzle. And it's, but the world is also seems to be, the universe seems to be structured in a way. You know, why is it structured in a way that science is even possible? That, you know, methods, the scientific method works, things are repeatable. It feels like it's almost structured in a way to be conducive to gaining knowledge. So I feel like, and you know, why should computers be even possible? Wasn't that amazing that computational electronic devices can be possible, and they're made of sand, our most common element that we have, you know, silicon on the Earth's crust. It could have been made of diamond or something, then we would have only had one computer. So a lot of things are kind of slightly suspicious to me. It sure as heck sounds, this puzzle sure as heck sounds like something we talked about earlier, what it takes to design a game that's really fun to play for prolonged periods of time. And it does seem like this puzzle, like you mentioned, the more you learn about it, the more you realize how little you know. So it humbles you, but excites you by the possibility of learning more. It's one heck of a puzzle we got going on here. So like I mentioned, of all the people in the world, you're very likely to be the one who creates the AGI system that achieves human level intelligence and goes beyond it. So if you got a chance and very well, you could be the person that goes into the room with the system and have a conversation. Maybe you only get to ask one question. If you do, what question would you ask her? I would probably ask, what is the true nature of reality? I think that's the question. I don't know if I'd understand the answer because maybe it would be 42 or something like that, but that's the question I would ask. And then there'll be a deep sigh from the systems, like, all right, how do I explain to this human? All right, let me, I don't have time to explain. Maybe I'll draw you a picture that it is. I mean, how do you even begin to answer that question? Well, I think it would. What would you think the answer could possibly look like? I think it could start looking like more fundamental explanations of physics would be the beginning. More careful specification of that, taking you, walking us through by the hand as to what one would do to maybe prove those things out. Maybe giving you glimpses of what things you totally miss in the physics of today. Exactly, exactly. Just here's glimpses of, no, like there's a much, a much more elaborate world or a much simpler world or something. A much deeper, maybe simpler explanation of things, right, than the standard model of physics, which we know doesn't work, but we still keep adding to. So, and that's how I think the beginning of an explanation would look. And it would start encompassing many of the mysteries that we have wondered about for thousands of years, like consciousness, dreaming, life, and gravity, all of these things. Yeah, giving us glimpses of explanations for those things. Well, Damasir, one of the special human beings in this giant puzzle of ours, and it's a huge honor that you would take a pause from the bigger puzzle to solve this small puzzle of a conversation with me today. It's truly an honor and a pleasure. Thank you so much. Thank you, I really enjoyed it. Thanks, Lex. Thanks for listening to this conversation with Damas Ashabis. To support this podcast, please check out our sponsors in the description. And now, let me leave you with some words from Edgar Dykstra. Computer science is no more about computers than astronomy is about telescopes. Thank you for listening, and hope to see you next time. Of course. On that topic, do you think we're living in a simulation? Yes, well, so, okay. So I. We're gonna jump around from the absurdly philosophical to the technical. Sure, sure, very, very happy to. So I think my answer to that question is a little bit complex because there is simulation theory, which obviously Nick Bostrom, I think famously first proposed. And I don't quite believe it in that sense. So in the sense that are we in some sort of computer game or have our descendants somehow recreated earth in the 21st century and some, for some kind of experimental reason. I think that, but I do think that we, that we might be, that the best way to understand physics and the universe is from a computational perspective. So understanding it as an information universe and actually information being the most fundamental unit of reality rather than matter or energy. So a physicist would say, you know, matter or energy, you know, E equals MC squared. These are the things that are the fundamentals of the universe. I'd actually say information, which of course itself can be, can specify energy or matter, right? Matter is actually just, you know, we're just out the way our bodies and the molecules in our body are arranged as information. So I think information may be the most fundamental way to describe the universe. And therefore you could say we're in some sort of simulation because of that. But I don't, I do, I'm not, I'm not really a subscriber to the idea that, you know, these are sort of throw away billions of simulations around. I think this is actually very critical and possibly unique, this simulation. This particular one. Yes. And you just mean treating the universe as a computer that's processing and modifying information is a good way to solve the problems of physics, of chemistry, of biology, and perhaps of humanity and so on. Yes, I think understanding physics in terms of information theory might be the best way to really understand what's going on here. From our understanding of a universal Turing machine, from our understanding of a computer, do you think there's something outside of the capabilities of a computer that is present in our universe? You have a disagreement with Roger Penrose about the nature of consciousness. He thinks that consciousness is more than just a computation. Do you think all of it, the whole shebangs, can be a computation? Yeah, I've had many fascinating debates with Sir Roger Penrose, and obviously he's famously, and I read, you know, Emperors of the New Mind and his books, his classical books, and they were pretty influential in the 90s. And he believes that there's something more, something quantum that is needed to explain consciousness in the brain. I think about what we're doing actually at DeepMind and what my career is being, we're almost like Turing's champion. So we are pushing Turing machines or classical computation to the limits. What are the limits of what classical computing can do? Now, and at the same time, I've also studied neuroscience to see, and that's why I did my PhD in, was to see, also to look at, you know, is there anything quantum in the brain from a neuroscience or biological perspective? And so far, I think most neuroscientists and most mainstream biologists and neuroscientists would say there's no evidence of any quantum systems or effects in the brain. As far as we can see, it can be mostly explained by classical theories. So, and then, so there's sort of the search from the biology side. And then at the same time, there's the raising of the water, the bar, from what classical Turing machines can do. And, you know, including our new AI systems. And as you alluded to earlier, you know, I think AI, especially in the last decade plus, has been a continual story now of surprising events and surprising successes, knocking over one theory after another of what was thought to be impossible, you know, from Go to protein folding and so on. And so I think I would be very hesitant to bet against how far the universal Turing machine and classical computation paradigm can go. And my betting would be that all of, certainly what's going on in our brain, can probably be mimicked or approximated on a classical machine, not requiring something metaphysical or quantum. And we'll get there with some of the work with AlphaFold, which I think begins the journey of modeling this beautiful and complex world of biology. So you think all the magic of the human mind comes from this, just a few pounds of mush, of biological computational mush, that's akin to some of the neural networks, not directly, but in spirit that DeepMind has been working with. Well, look, I think it's, you say it's a few, you know, of course it's, this is the, I think the biggest miracle of the universe is that it is just a few pounds of mush in our skulls. And yet it's also our brains are the most complex objects that we know of in the universe. So there's something profoundly beautiful and amazing about our brains. And I think that it's an incredibly, incredible efficient machine. And it's, you know, phenomenon basically. And I think that building AI, one of the reasons I wanna build AI, and I've always wanted to is, I think by building an intelligent artifact like AI, and then comparing it to the human mind, that will help us unlock the uniqueness and the true secrets of the mind that we've always wondered about since the dawn of history, like consciousness, dreaming, creativity, emotions, what are all these things, right? We've wondered about them since the dawn of humanity. And I think one of the reasons, and, you know, I love philosophy and philosophy of mind is, we found it difficult is there haven't been the tools for us to really, other than introspection, from very clever people in history, very clever philosophers, to really investigate this scientifically. But now suddenly we have a plethora of tools. Firstly, we have all of the neuroscience tools, fMRI machines, single cell recording, all of this stuff, but we also have the ability, computers and AI, to build intelligent systems. So I think that, you know, I think it is amazing what the human mind does. And I'm kind of in awe of it really. And I think it's amazing that with our human minds, we're able to build things like computers and actually even, you know, think and investigate about these questions. I think that's also a testament to the human mind. Yeah. The universe built the human mind that now is building computers that help us understand both the universe and our own human mind. That's right. This is actually it. I mean, I think that's one, you know, one could say we are, maybe we're the mechanism by which the universe is going to try and understand itself. Yeah. It's beautiful. So let's go to the basic building blocks of biology that I think is another angle at which you can start to understand the human mind, the human body, which is quite fascinating, which is from the basic building blocks, start to simulate, start to model how from those building blocks, you can construct bigger and bigger, more complex systems, maybe one day the entirety of the human biology. So here's another problem that thought to be impossible to solve, which is protein folding. And Alpha Fold or specifically Alpha Fold 2 did just that. It solved protein folding. I think it's one of the biggest breakthroughs, certainly in the history of structural biology, but in general in science, maybe from a high level, what is it and how does it work? And then we can ask some fascinating questions after. Sure. So maybe to explain it to people not familiar with protein folding is, you know, first of all, explain proteins, which is, you know, proteins are essential to all life. Every function in your body depends on proteins. Sometimes they're called the workhorses of biology. And if you look into them and I've, you know, obviously as part of Alpha Fold, I've been researching proteins and structural biology for the last few years, you know, they're amazing little bio nano machines proteins. They're incredible if you actually watch little videos of how they work, animations of how they work. And proteins are specified by their genetic sequence called the amino acid sequence. So you can think of it as their genetic makeup. And then in the body in nature, they fold up into a 3D structure. So you can think of it as a string of beads and then they fold up into a ball. Now, the key thing is you want to know what that 3D structure is because the structure, the 3D structure of a protein is what helps to determine what does it do, the function it does in your body. And also if you're interested in drugs or disease, you need to understand that 3D structure because if you want to target something with a drug compound about to block something the protein's doing, you need to understand where it's gonna bind on the surface of the protein. So obviously in order to do that, you need to understand the 3D structure. So the structure is mapped to the function. The structure is mapped to the function and the structure is obviously somehow specified by the amino acid sequence. And that's the, in essence, the protein folding problem is, can you just from the amino acid sequence, the one dimensional string of letters, can you immediately computationally predict the 3D structure? And this has been a grand challenge in biology for over 50 years. So I think it was first articulated by Christian Anfinsen, a Nobel prize winner in 1972, as part of his Nobel prize winning lecture. And he just speculated this should be possible to go from the amino acid sequence to the 3D structure, but he didn't say how. So it's been described to me as equivalent to Fermat's last theorem, but for biology. You should, as somebody that very well might win the Nobel prize in the future. But outside of that, you should do more of that kind of thing. In the margin, just put random things that will take like 200 years to solve. Set people off for 200 years. It should be possible. And just don't give any details. Exactly. I think everyone exactly should be, I'll have to remember that for future. So yeah, so he set off, you know, with this one throwaway remark, just like Fermat, you know, he set off this whole 50 year field really of computational biology. And they had, you know, they got stuck. They hadn't really got very far with doing this. And until now, until AlphaFold came along, this is done experimentally, right? Very painstakingly. So the rule of thumb is, and you have to like crystallize the protein, which is really difficult. Some proteins can't be crystallized like membrane proteins. And then you have to use very expensive electron microscopes or X ray crystallography machines. Really painstaking work to get the 3D structure and visualize the 3D structure. So the rule of thumb in experimental biology is that it takes one PhD student, their entire PhD to do one protein. And with AlphaFold 2, we were able to predict the 3D structure in a matter of seconds. And so we were, you know, over Christmas, we did the whole human proteome or every protein in the human body or 20,000 proteins. So the human proteomes like the equivalent of the human genome, but on protein space. And sort of revolutionized really what a structural biologist can do. Because now they don't have to worry about these painstaking experimental, should they put all of that effort in or not? They can almost just look up the structure of their proteins like a Google search. And so there's a data set on which it's trained and how to map this amino acid sequence. First of all, it's incredible that a protein, this little chemical computer is able to do that computation itself in some kind of distributed way and do it very quickly. That's a weird thing. And they evolve that way because, you know, in the beginning, I mean, that's a great invention, just the protein itself. And then there's, I think, probably a history of like they evolved to have many of these proteins and those proteins figure out how to be computers themselves in such a way that you can create structures that can interact in complexes with each other in order to form high level functions. I mean, it's a weird system that they figured it out. Well, for sure. I mean, you know, maybe we should talk about the origins of life too, but proteins themselves, I think are magical and incredible, as I said, little bio nano machines. And actually Leventhal, who was another scientist, a contemporary of Amphinson, he coined this Leventhal, what became known as Leventhal's paradox, which is exactly what you're saying. He calculated roughly an average protein, which is maybe 2000 amino acids base as long, is can fold in maybe 10 to the power 300 different confirmations. So there's 10 to the power 300 different ways that protein could fold up. And yet somehow in nature, physics solves this, solves this in a matter of milliseconds. So proteins fold up in your body in, you know, sometimes in fractions of a second. So physics is somehow solving that search problem. And just to be clear, in many of these cases, maybe you can correct me if I'm wrong, there's often a unique way for that sequence to form itself. So among that huge number of possibilities, it figures out a way how to stably, in some cases there might be a misfunction, so on, which leads to a lot of the disorders and stuff like that. But most of the time it's a unique mapping and that unique mapping is not obvious. No, exactly. Which is what the problem is. Exactly, so there's a unique mapping usually in a healthy, if it's healthy, and as you say in disease, so for example, Alzheimer's, one conjecture is that it's because of misfolded protein, a protein that folds in the wrong way, amyloid beta protein. So, and then because it folds in the wrong way, it gets tangled up, right, in your neurons. So it's super important to understand both healthy functioning and also disease is to understand, you know, what these things are doing and how they're structuring. Of course, the next step is sometimes proteins change shape when they interact with something. So they're not just static necessarily in biology. Maybe you can give some interesting, so beautiful things to you about these early days of AlphaFold, of solving this problem, because unlike games, this is real physical systems that are less amenable to self play type of mechanisms. Sure. The size of the data set is smaller than you might otherwise like, so you have to be very clever about certain things. Is there something you could speak to what was very hard to solve and what are some beautiful aspects about the solution? Yeah, I would say AlphaFold is the most complex and also probably most meaningful system we've built so far. So it's been an amazing time actually in the last, you know, two, three years to see that come through because as we talked about earlier, you know, games is what we started on building things like AlphaGo and AlphaZero, but really the ultimate goal was to, not just to crack games, it was just to build, use them to bootstrap general learning systems we could then apply to real world challenges. Specifically, my passion is scientific challenges like protein folding. And then AlphaFold of course is our first big proof point of that. And so, you know, in terms of the data and the amount of innovations that had to go into it, we, you know, it was like more than 30 different component algorithms needed to be put together to crack the protein folding. I think some of the big innovations were that kind of building in some hard coded constraints around physics and evolutionary biology to constrain sort of things like the bond angles in the protein and things like that, a lot, but not to impact the learning system. So still allowing the system to be able to learn the physics itself from the examples that we had. And the examples, as you say, there are only about 150,000 proteins, even after 40 years of experimental biology, only around 150,000 proteins have been, the structures have been found out about. So that was our training set, which is much less than normally we would like to use, but using various tricks, things like self distillation. So actually using AlphaFold predictions, some of the best predictions that it thought was highly confident in, we put them back into the training set, right? To make the training set bigger, that was critical to AlphaFold working. So there was actually a huge number of different innovations like that, that were required to ultimately crack the problem. AlphaFold one, what it produced was a distrogram. So a kind of a matrix of the pairwise distances between all of the molecules in the protein. And then there had to be a separate optimization process to create the 3D structure. And what we did for AlphaFold two is make it truly end to end. So we went straight from the amino acid sequence of bases to the 3D structure directly without going through this intermediate step. And in machine learning, what we've always found is that the more end to end you can make it, the better the system. And it's probably because in the end, the system's better at learning what the constraints are than we are as the human designers of specifying it. So anytime you can let it flow end to end and actually just generate what it is you're really looking for, in this case, the 3D structure, you're better off than having this intermediate step, which you then have to handcraft the next step for. So it's better to let the gradients and the learning flow all the way through the system from the end point, the end output you want to the inputs. So that's a good way to start on a new problem. Handcraft a bunch of stuff, add a bunch of manual constraints with a small end to end learning piece or a small learning piece and grow that learning piece until it consumes the whole thing. That's right. And so you can also see, this is a bit of a method we've developed over doing many sort of successful alpha, we call them alpha X projects, right? And the easiest way to see that is the evolution of alpha go to alpha zero. So alpha go was a learning system, but it was specifically trained to only play go, right? So, and what we wanted to do with first version of alpha go is just get to world champion performance no matter how we did it, right? And then of course, alpha go zero, we remove the need to use human games as a starting point, right? So it could just play against itself from random starting point from the beginning. So that removed the need for human knowledge about go. And then finally alpha zero then generalized it so that any things we had in there, the system, including things like symmetry of the go board were removed. So the alpha zero could play from scratch any two player game and then mu zero, which is the final, our latest version of that set of things was then extending it so that you didn't even have to give it the rules of the game. It would learn that for itself. So it could also deal with computer games as well as board games. So that line of alpha go, alpha go zero, alpha zero, mu zero, that's the full trajectory of what you can take from imitation learning to full self supervised learning. Yeah, exactly. And learning the entire structure of the environment you're put in from scratch, right? And bootstrapping it through self play yourself. But the thing is it would have been impossible, I think, or very hard for us to build alpha zero or mu zero first out of the box. Even psychologically, because you have to believe in yourself for a very long time. You're constantly dealing with doubt because a lot of people say that it's impossible. Exactly, so it's hard enough just to do go. As you were saying, everyone thought that was impossible or at least a decade away from when we did it back in 2015, 2016. And so yes, it would have been psychologically probably very difficult as well as the fact that of course we learn a lot by building alpha go first. Right, so I think this is why I call AI an engineering science. It's one of the most fascinating science disciplines, but it's also an engineering science in the sense that unlike natural sciences, the phenomenon you're studying doesn't exist out in nature. You have to build it first. So you have to build the artifact first, and then you can study and pull it apart and how it works. This is tough to ask you this question because you probably will say it's everything, but let's try to think through this because you're in a very interesting position where DeepMind is a place of some of the most brilliant ideas in the history of AI, but it's also a place of brilliant engineering. So how much of solving intelligence, this big goal for DeepMind, how much of it is science? How much is engineering? So how much is the algorithms? How much is the data? How much is the hardware compute infrastructure? How much is it the software compute infrastructure? What else is there? How much is the human infrastructure? And like just the humans interacting certain kinds of ways in all the space of all those ideas. And how much is maybe like philosophy? How much, what's the key? If you were to sort of look back, like if we go forward 200 years and look back, what was the key thing that solved intelligence? Is it the ideas or the engineering? I think it's a combination. First of all, of course, it's a combination of all those things, but the ratios of them changed over time. So even in the last 12 years, so we started DeepMind in 2010, which is hard to imagine now because 2010, it's only 12 short years ago, but nobody was talking about AI. I don't know if you remember back to your MIT days, no one was talking about it. I did a postdoc at MIT back around then. And it was sort of thought of as a, well, look, we know AI doesn't work. We tried this hard in the 90s at places like MIT, mostly using logic systems and old fashioned, sort of good old fashioned AI, we would call it now. People like Minsky and Patrick Winston, and you know all these characters, right? And used to debate a few of them. And they used to think I was mad thinking about that some new advance could be done with learning systems. And I was actually pleased to hear that because at least you know you're on a unique track at that point, right? Even if all of your professors are telling you you're mad. And of course in industry, we couldn't get, it was difficult to get two cents together, which is hard to imagine now as well, given that it's the biggest sort of buzzword in VCs and fundraisings easy and all these kinds of things today. So back in 2010, it was very difficult. And the reason we started then, and Shane and I used to discuss what were the sort of founding tenants of DeepMind. And it was various things. One was algorithmic advances. So deep learning, you know, Jeff Hinton and Co had just sort of invented that in academia, but no one in industry knew about it. We love reinforcement learning. We thought that could be scaled up. But also understanding about the human brain had advanced quite a lot in the decade prior with fMRI machines and other things. So we could get some good hints about architectures and algorithms and sort of representations maybe that the brain uses. So at a systems level, not at a implementation level. And then the other big things were compute and GPUs, right? So we could see a compute was going to be really useful and had got to a place where it become commoditized mostly through the games industry and that could be taken advantage of. And then the final thing was also mathematical and theoretical definitions of intelligence. So things like AIXI, AIXE, which Shane worked on with his supervisor, Marcus Hutter, which is this sort of theoretical proof really of universal intelligence, which is actually a reinforcement learning system in the limit. I mean, it assumes infinite compute and infinite memory in the way, you know, like a Turing machine proves. But I was also waiting to see something like that too, to, you know, like Turing machines and computation theory that people like Turing and Shannon came up with underpins modern computer science. You know, I was waiting for a theory like that to sort of underpin AGI research. So when I, you know, met Shane and saw he was working on something like that, you know, that to me was a sort of final piece of the jigsaw. So in the early days, I would say that ideas were the most important. You know, for us, it was deep reinforcement learning, scaling up deep learning. Of course, we've seen transformers. So huge leaps, I would say, you know, three or four from, if you think from 2010 till now, huge evolutions, things like AlphaGo. And maybe there's a few more still needed. But as we get closer to AI, AGI, I think engineering becomes more and more important and data because scale and of course the recent, you know, results of GPT3 and all the big language models and large models, including our ones, has shown that scale and large models are clearly gonna be a necessary, but perhaps not sufficient part of an AGI solution. And throughout that, like you said, and I'd like to give you a big thank you. You're one of the pioneers in this is sticking by ideas like reinforcement learning, that this can actually work given actually limited success in the past. And also, which we still don't know, but proudly having the best researchers in the world and talking about solving intelligence. So talking about whatever you call it, AGI or something like this, speaking of MIT, that's just something you wouldn't bring up. Not maybe you did in like 40, 50 years ago, but that was, AI was a place where you do tinkering, very small scale, not very ambitious projects. And maybe the biggest ambitious projects were in the space of robotics and doing like the DARPA challenge. But the task of solving intelligence and believing you can, that's really, really powerful. So in order for engineering to do its work, to have great engineers, build great systems, you have to have that belief, that threads throughout the whole thing that you can actually solve some of these impossible challenges. Yeah, that's right. And back in 2010, our mission statement and still is today, it was used to be solving step one, solve intelligence, step two, use it to solve everything else. So if you can imagine pitching that to a VC in 2010, the kind of looks we got, we managed to find a few kooky people to back us, but it was tricky. And it got to the point where we wouldn't mention it to any of our professors because they would just eye roll and think we committed career suicide. And so it was, there's a lot of things that we had to do, but we always believed it. And one reason, by the way, one reason I've always believed in reinforcement learning is that if you look at neuroscience, that is the way that the primate brain learns. One of the main mechanisms is the dopamine system implements some form of TD learning. It was a very famous result in the late 90s where they saw this in monkeys and as a propagating prediction error. So again, in the limit, this is what I think you can use neuroscience for is, at mathematics, when you're doing something as ambitious as trying to solve intelligence and it's blue sky research, no one knows how to do it, you need to use any evidence or any source of information you can to help guide you in the right direction or give you confidence you're going in the right direction. So that was one reason we pushed so hard on that. And just going back to your earlier question about organization, the other big thing that I think we innovated with at DeepMind to encourage invention and innovation was the multidisciplinary organization we built and we still have today. So DeepMind originally was a confluence of the most cutting edge knowledge in neuroscience with machine learning, engineering and mathematics, right? And gaming. And then since then we've built that out even further. So we have philosophers here and ethicists, but also other types of scientists, physicists and so on. And that's what brings together, I tried to build a sort of new type of Bell Labs, but in its golden era, right? And a new expression of that to try and foster this incredible sort of innovation machine. So talking about the humans in the machine, DeepMind itself is a learning machine with lots of amazing human minds in it coming together to try and build these learning systems. If we return to the big ambitious dream of AlphaFold, that may be the early steps on a very long journey in biology, do you think the same kind of approach can use to predict the structure and function of more complex biological systems? So multi protein interaction, and then, I mean, you can go out from there, just simulating bigger and bigger systems that eventually simulate something like the human brain or the human body, just the big mush, the mess of the beautiful, resilient mess of biology. Do you see that as a long term vision? I do, and I think, if you think about what are the top things I wanted to apply AI to once we had powerful enough systems, biology and curing diseases and understanding biology was right up there, top of my list. That's one of the reasons I personally pushed that myself and with AlphaFold, but I think AlphaFold,

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