特別節目·中文精讀

于爾根·施密德胡伯:哥德爾機、元學習與 LSTM

Juergen Schmidhuber: Godel Machines, Meta-Learning, and LSTMs

LSTM 提出者講述迴圈網路的歷史、元學習構想與對智慧本質的長期思考。

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中文精讀由 AI 基於原始訪談改寫,非官方翻譯,可能存在偏差或錯誤;表述以原音訊與官方文稿為準。說明

十七歲那年,于爾根·施密德胡伯(Juergen Schmidhuber)想清楚了自己這輩子要做什麼。他原本的答案是去當物理學家,去破解宇宙之謎。後來他發現還有一件更宏大的事:造一臺機器,讓它學會成為一個比他所能成為的、好得多的物理學家。這樣一來,他個人那一點點微薄的創造力,就能被放大到無窮。

這條思路的邏輯很直接。如果能造出一臺機器,解決越來越複雜的問題,變得越來越通用,那它早晚能把所有可解的問題都解掉。三十多年後,施密德胡伯在萊克斯·弗裡德曼(Lex Fridman)的播客裡回顧這條線索,說真正讓他確信方向正確的,是遞迴的自我改進。

"這臺機器不能只學會解決這一個問題、那一個問題,它還得學會改進學習演算法本身。"(施密德胡伯)

要做到這一點,機器得"看得見自己"。它的學習演算法和內部表示,必須能被自己檢視,被自己修改,它才有機會發明出更好的學習演算法。施密德胡伯給這套東西起了幾個名字:元學習(meta-learning)、學會學習(learning to learn)、遞迴自我改進(recursive self-improvement)。1987 年他的學位論文寫的就是這個:一層套一層的元層級結構,除了哥德爾(Kurt Gödel)在 1931 年劃定的那些邏輯邊界,以及物理世界本身的限制,沒有任何計算上的上限。

今天的"元學習",和 1987 年那個元學習不是一回事

近年元學習火起來了,但施密德胡伯認為,大家說的那個東西更接近遷移學習(transfer learning)。他舉了個很具體的例子:一個深度神經網路已經學會了影象分類,而且在 100 個不同的影象資料庫上訓練過。現在來了第 101 個資料庫,希望它快速學會這個新東西。最簡單的做法是把這個網路拿過來,只保留頂層,用新資料庫的標註資料重新訓練頂層。結果它幾乎一次就學會了。因為從前面 100 個資料集裡,它已經學到了大量關於計算機視覺的東西,可以直接複用,剩下的只是頂層的一點點微調。

這套做法在原則上已經存在幾十年了,很多人做過類似的事情。它很有用,但它和真正的元學習差得很遠。

"真正的元學習,是讓系統有能力去審視它自己正在使用的學習演算法,並且能修改其中任何一個部分,然後評估修改的後果,從中學會造出一個更好的學習演算法,如此遞迴下去。"(施密德胡伯)

這兩個詞指的根本就是兩件事。遷移學習改的是任務,元學習改的是"改變任務的那套機制"。前者在固定的搜尋空間裡找更好的點,後者在重新定義搜尋空間長什麼樣。

哥德爾機和"最快要演算法":理論上最優,實際上用不了

2004 年前後,施密德胡伯寫過關於哥德爾機(Gödel machine)的文章,那是一類可以重寫自己程式碼的程式。哲學上、數學上,這些想法都很漂亮。但他在訪談裡很坦率地承認了它們的代價。

要做出漸近最優、理論上最優的自我改進器和問題求解器,得把證明搜尋這類東西裝進去。而這些機制會帶來一個加法常數,一個額外的開銷。當問題足夠大的時候,這個常數可以忽略不計。可在日常生活裡要解決的那些小問題,這個常數開銷大到無法忽視。

他用了旅行商問題(TSP)來解釋。給定一堆城市,找一條走遍所有城市且不重複的最短路徑,沒有人知道最快的解法是什麼。假設存在某個方法能在 n 的 5 次方步內解決它,n 是城市數量。那麼馬庫斯·胡特(Marcus Hutter)提出的那套通用方法,也能在 n 的 5 次方步內解決同一個旅行商問題,外加一個常數步數,這個常數用來做"證明",證明這一類問題確實可以在 n 的 5 次方這個時間界內解決。

這個加法常數與 n 無關。n 越大,常數就越顯得微不足道。所以幾乎所有的大問題,都已經被一種最好的方式解決了,今天已經擁有這樣的通用求解器。

"問題在於它不實用,常數開銷太大,而對於我們在這個小小生物圈裡想解決的那些小問題,這個開銷沒法忽略。"(施密德胡伯)

這裡的"小"需要澄清一下。弗裡德曼專門追問過:你說的"小",指的是落在計算系統能力範圍內的問題,這些問題在普通人眼裡可能顯得巨大無比。施密德胡伯同意。看起來大,甚至今天看起來無解,但它們在"幾乎所有問題"這個尺度上仍然是小的。因為幾乎所有問題是"大問題",大到超過任何常數。

也正因為如此,施密德胡伯和同事們把大量精力投在了另一條路上:迴圈神經網路,用梯度下降和區域性搜尋來訓練。這些東西完全不通用,也完全沒有可證明的最優性,但只要目標是把眼前這些小問題解決好,它們實用得多。

P 與 NP 給了直覺,但今天最好的 AI 不是從那裡長出來的

弗裡德曼問了一個很尖銳的問題:作為一個夢想造出通用學習系統的人,怎麼看 P 與 NP 這類關於問題難度和規模化的形式化分析?它對研究有用嗎,還是隻是一套幫人建立直覺的數學技巧?

施密德胡伯的回答分兩半。P 與 NP 從理論角度看極其有意思,思考這類問題本身也能帶來啟發,讓人想到更好的實用求解器。但必須承認,今天在 AI 名義下實際解決各種問題的最好工具,並不是從這類問題裡得到靈感的。用的是通用計算機,比如迴圈神經網路,加一個區域性搜尋技術,也就是梯度下降,去找到一個能在這些網路上執行、能解決語音識別或者機器翻譯這類任務的程式。而目前最好的那些解法背後,理論少得可憐。

他引用了一句老話,說不清是誰先說的:沒有什麼比一個好的理論更實用。

一個好的、關於在有限資源下解決問題(比如在這個宇宙、這顆小行星上)的理論,必須把資源限制考慮進去。而這恰恰是現在缺的。現在有的是一種關於漸近最優的理論,它告訴人們還需要補上什麼,才能得到一個實用的最優求解器。他相信這個理論會出現,也許只需要幾個很小的轉彎,就能在已有的東西上改出來。在它出現之前,只能承認走的是次優路線,同時看著地平線上那個帶著記憶和區域性搜尋的東西,為它跑贏了所有競爭方法而高興。但不等於說,事情做完了。

AGI 的核心可能就幾行虛擬碼

施密德胡伯說過一句話:通用人工智慧系統最終會是簡單的,也許幾行虛擬碼就能描述。弗裡德曼覺得這個想法幾乎有點詩意,但也懷疑,那幾行虛擬碼是坐落在層層抽象之上的。

施密德胡伯的回答是,經驗告訴我們,最好用的東西都很簡單。那些漸近最優的解法,寫出來也就幾行程式碼,雖然帶著驚人的性質。最有前途的實用方法沒有最優性證明,但一樣是幾行程式碼。最成功的那些神經網路,五行虛擬碼就能寫下來。

不過他也承認那些抽象層的存在。人類站在幾千年裡別人發明的抽象之上:矩陣乘法、實數、基礎算術、微積分、誤差函式及其導數。沒有這套把問題極度簡化的語言,什麼都做不了。

"我們一直站在巨人的肩膀上。這些巨人把問題求解這件事簡化到了如此程度,以至於我們現在有機會走出最後一步。而最後一步,會是很簡單的一步。"(施密德胡伯)

弗裡德曼接著追問了一個更根本的問題:如果回頭看整個人類文明,乃至整個宇宙,演化是不是必需的?會不會必須走一遍極其痛苦、極其低效的演化過程,才能得到那套最終通向智慧的抽象?有沒有捷徑?

施密德胡伯說,目前只有一個樣本,就是這個宇宙。人類本身就是這個過程的一部分。宇宙執行的程式碼很可能極其簡單,因為引力和其他基本力的規律都很簡單,幾行程式碼就能寫出來。麻煩的是那些看起來隨機的事件,它們在宇宙史裡發生,而目前沒有完整的程式碼去生成它們。

上帝擲不擲骰子,可能只是偽隨機

弗裡德曼問:量子力學歸根到底是不是一個偽隨機數生成器?宇宙裡到底有沒有真正的隨機性?

施密德胡伯講了一段往事。幾年前,量子物理學家安東·蔡林格(Anton Zeilinger)在《自然》上寫過一篇文章,大意是:20 世紀最根本的洞見之一,就是宇宙在量子層面本質上是隨機的,每當去測量自旋向上還是向下,宇宙的歷史裡就多了一個新的資訊位元。施密德胡伯讀那段的時候,回覆已經在打字了,而且那篇回覆最終被髮表了,因為他說對了:沒有任何物理證據支援那個說法。

存在另一種解釋,把被認為隨機的一切都看成偽隨機,就像圓周率的小數展開,3.14159……看上去隨機,其實不隨機。它很反直覺:任意三位數字序列,大約每千次出現一次;任意五位序列,大約每萬次出現一次,跟真隨機的期望完全一致。但計算這一切的,是一個極短的程式。它極度可壓縮。

也許明天,某個在歐洲核子研究中心(CERN)的研究生回頭翻一遍所有的 beta 衰變資料,突然發現,哦,這是圓周率第二十億位之後的數字。目前沒有任何根本理由相信它是真隨機,而不是一盤確定性的電子遊戲。

如果它是一盤確定性的電子遊戲,那會美得多。因為美就是簡潔,而宇宙的基本規律,比如引力和其他基本力,確實都非常簡單。如果那些看似隨機的資料點需要不斷注入新的位元、需要額外一個"神諭"來解釋,那宇宙史的描述長度就會變得極長,也就變得醜陋。只要還沒有證據說明不存在一個能算出整個宇宙史的短程式,作為科學家就得繼續找下去。

整部科學史,就是一部壓縮排度史

幾百年前有個天文學家叫開普勒,他盯著觀測行星得到的那些資料點,突然發現可以用橢圓把它們大幅壓縮:所有點差不多都落在圍繞太陽的橢圓上。後來又來了胡克和牛頓,他們說,讓行星這麼運動的東西,就是讓蘋果掉下來的東西,它對石頭、對其他各種物體同樣成立。這一下,大量觀測變得可壓縮了。只要能根據已經看到的東西預測下一個,就不用把那部分資料額外存下來。這叫預測編碼(predictive coding)。

再後來,理論預測和觀測之間還留著一些偏差。三百年後,愛因斯坦來了,用一個新理論把所有偏差解釋掉,也就是廣義相對論。它乍看複雜一點,要彎曲時空,但它可以用一句話說清:無論加速得多快、減速得多猛,無論所在區域性的引力如何,光速看起來總是一樣的。所有推論都能從這一句算出來。它把觀測進一步壓縮了,因為在新理論下幾乎測不到偏差了。

"所以整部科學史,就是一部壓縮排度史。"(施密德胡伯)

人永遠不會一步就走到對資料的最短解釋,但每次有進展,就是有了一次洞察。本來描述一段蘋果掉落的影片,需要存下成千上萬個畫素,突然意識到,用前兩幀就能預測第三幀,因為那些橙黑色的團塊都以同樣的方式加速。壓縮率提高了多少,那一刻洞察的深度就有多少。這個深度,就是那種樂趣本身:科學的樂趣、發現的樂趣。

再往前一步,就是造出人工系統來做同樣的事。讓它們用自己的實驗獲得資料,測量自己洞察的深度,然後按這個深度給它們一個內在獎勵。既然它們想最大化獎勵,就自然有動力去構造新的動作序列、新的實驗,而這些實驗產生的資料,恰好是它們還沒見過、但能從中看出模式的。

Power Play:讓機器自己出題

這套思路被施密德胡伯叫"力量遊戲"(Power Play)。它的想法一樣簡單。

通常的電腦科學是這樣的:有人給一個問題,研究者面對巨大的解空間,嘗試各種候選方案,用各式各樣的辦法在搜尋空間裡移動,直到找到一個覺得滿意的解。這就是電腦科學的大部分內容。Power Play 往前走了一小步:不只搜尋給定問題的解,還搜尋"問題與解"的配對,讓系統自己有機會提出自己的問題。它在找的問題是:能生成新問題、並且能找到該問題解的那套求解器修改方案。

這多出來的一維自由度,讓機器變得像科學家。它不只回答已有的問題,還能自己提問。要造人工科學家,就得給它這個自由。

那麼,在無限多可形式化描述的問題裡,下一個該解哪個?答案應該是:最容易的那個、但超出已知範圍的問題。它要新,要必須修改求解器才能被解決,舊的求解器解決不了它,而且修改之後不能忘掉之前已經解決過的問題。按定義,Power Play 就是在所有問題與解的配對裡,搜尋能讓時間最短的那一種。

弗裡德曼提了個很現實的擔心:就像研究生和學者可能整個職業生涯都困在區域性最優裡,問的問題看著有意思,產出卻很少,這套"尋找最簡單的未解問題"的方法,會不會也卡在某個區域性最優裡,永遠跳不出去?

施密德胡伯說不會。因為 Power Play 的本質就是不斷打破自己的泛化邊界,把地平線往外推一點,讓原來無解的東西變得可解,而它原本是無解的。這就像往系統里加一條新公理,就像哥德爾當年構造出那些在原系統裡無法證明的句子,可以把它加進系統,同時希望它不會破壞整個系統的一致性。

創造力從來不是一個叫創造力的模組

在《創造力、樂趣與內在動機的形式理論》(Formal Theory of Creativity, Fun, and Intrinsic Motivation)這篇論文裡,施密德胡伯把發現本身當成一種內在獎勵。弗裡德曼順著問:如果把人類看成智慧體,那人類生活的意義和目的是什麼?人是不是 Power Play 智慧體的一個例項?

施密德胡伯的回答是:人是好奇的,這意味著他們像科學家。不只是職業科學家,連嬰兒也像科學家,他們會擺弄自己的玩具,搞清楚世界是怎麼運作的、怎麼回應自己的動作,他們就是這樣學會重力的。1990 年,他的實驗室就已經有這類系統,會去擺弄環境,製造出超越自己已知範圍的情形,為製造出這些情形獲得獎勵,然後變得更通用、更能理解世界。

這種好奇策略,或者更復雜的版本,也被寫進了人類身上,因為演化發現這是探索未知世界的好辦法。會探索未知世界的人,更有機會解決生存問題。反過來,太好奇的人也被淘汰了。所以演化在這件事上找到了一個折中。社會上始終存在一定比例極度愛探索的人,他們死掉也沒關係,因為更多人是保守的。如果人工好奇心這套原則,在人腦裡幾乎以完全相同的形式存在,他一點也不會感到意外。

關於創造力,施密德胡伯的機器裡從來沒有一個叫"創造力"的程式。它是問題求解器搜尋解空間時的副作用。他把創造力分成兩種,機器裡現在都有。

第一種存在很久了:人給機器一個問題,機器去找解。這幾十年來一直在發生,機器也一直在為有趣的問題找到人類沒想到的創造性解法,人類看了之後表示欣賞。這更像是應用藝術,有人跟藝術家說"你給我畫一張教皇的好畫,我給你錢",於是藝術家畫出一張讓人信服的教皇像,教皇滿意,付錢。

第二種是純粹的創造力,對應 Power Play 和人工好奇心:有自由自己挑問題,像個科學家自己定義要研究什麼。這兩種創造力的區分,幾乎就是窄 AI 和通用 AI 的區分。

意識也許是資料壓縮的副產品

施密德胡伯認為,意識和創造力屬於同一類東西:翻遍機器裡的程式,找不到一個叫"意識"的過程,但機器的執行會自然產生一些看起來和意識關係很近的東西。

1990 年,他們的系統很樸素:一個迴圈網路,本身就是通用計算機,把輸入的資料對映成動作,去最大化環境裡的獎勵,比如電量低、負訊號從電池傳來的時候,總能及時找到充電樁,一路上還不撞到那些會疼的障礙物。事情挺複雜,但動機極簡單。

然後他們給這個小傢伙配了第二個網路,它只負責預測:如果我這麼做,接下來會發生什麼。它被訓練在漫長的與世界互動的歷史上,於是變成了一個世界的預測模型,也成了壓縮器。凡是預測得了的,就不用額外存下來,壓縮是預測的副產品。

這個網路是怎麼壓縮的?它發明出一個個小程式、小子網路,去代表環境裡反覆出現的東西:瓶子、麥克風、人臉。它學著造出某種人臉的"原型",新的一張臉來了,只需要編碼它與原型之間的偏差。它一直在用反覆出現的東西做壓縮。

而環境裡出現頻率最高的東西是什麼?是整個互動過程中始終在場的那個東西:智慧體自己。

光從資料壓縮的角度看,網路長出一些代表智慧體自身屬性的子網路,幾乎是必然的:手、各個執行器、一切能更好編碼那些受自己動作影響的資料的東西。於是,作為求解過程中資料壓縮的副作用,內部自模型出現了。

有了這個世界的模型,它就能用來規劃未來,這正是他們從 1990 年起就在做的事。那個負責最大化獎勵的迴圈控制器,可以把這個世界模型當成一個"無線"的預測器,在腦子裡推演:先別做這串動作,做那串,因為那串更可能帶來可預測的獎勵。而當這個網路喚醒那些代表它自己的子網路時,它就在想自己,在想自己在想自己,在腦內推演自己行動的後果。

"那麼你現在告訴我,還缺什麼。我缺的是通往意識的那最後一步。"(施密德胡伯)

弗裡德曼對這個說法頗為信服:如果生命就是一堆資料,而生命的運作就是壓縮這堆資料以便在其中高效行動,那麼"自己"在這堆資料裡出現得極為頻繁,於是形成一個關於自己的印象就很有用。意識由此成了一種必然的副作用。

LSTM 的功勞歸於學生,深度來自時間上的滯後

說到長短期記憶網路(LSTM),施密德胡伯專門花時間點了幾個名字。他說必須提到那些出色的學生,沒有他們,他什麼都不是。第一位是澤普·霍赫賴特(Sepp Hochreiter),還在做學位論文時就有了根本性的洞見;接著是菲利克斯·格爾斯(Felix Gers),做了重要的補充;還有來自蘇格蘭的亞歷克斯·格雷夫斯(Alex Graves),他主要負責 CTC 演算法,這個演算法如今常用來訓練 LSTM,做谷歌安卓手機上的語音識別,以及聖地亞哥·費爾南德斯(Santiago Fernández)等人的貢獻。

LSTM 被施密德胡伯稱為神經網路裡最深的一種。為什麼深度重要?現實裡大多數問題本身就是深的:當前的輸入並不能告訴你關於環境的一切,需要有記憶,而記憶裡重要的部分往往相當久遠。

語音識別就是例子。有人說了一個詞,"eleven",那已經是半秒前的事,換算成時間步就是五十幾步之前。接著他又說了"seven"。結尾都是那個音,系統唯一的判斷依據,就是必須記得五十步之前出現的那個字首,它把"seven"和"eleven"區分開了。每個時間步都相當於展開網路裡的一層虛擬層,時間上的滯後就直接翻譯成了問題的深度。

但不需要記住所有細節。網路得學會把重要的放進記憶,把不重要的噪音丟掉。

那麼越深越好嗎?有沒有上限?施密德胡伯說,回溯的長度在實踐中並不那麼受限。2006 年前後,他實驗室的胡安·佩雷斯-奧爾蒂斯(Juan Pérez-Ortiz)作為第一作者的那篇論文裡,已經有需要回溯超過一千萬步的例子。

問題在另一頭。過去只有一條,未來卻有無數條。一個強化學習系統想最大化未來的期望獎勵,卻不知道該在無數可能的未來裡選哪一個,這件事 LSTM 自己解決不了。LSTM 擅長把截至此刻的歷史、觀測和動作壓成一個緊湊表示,但它不擅長在眾多可能的行動序列中做出選擇。

世界模型和控制器,怎麼配合

於是結構變成兩半。一半是控制器,接收影片、語音,執行動作,最大化獎勵,沒有老師告訴它每一刻該做什麼。另一半是預測網路,它只預測"我這麼做會發生什麼"。後者也可以用 LSTM,用來回溯很久之前的事情,做出更好的預測。有意思的是,雖然它只預測下一個時間步,它卻有動力把一百萬步之前發生的某件事記進記憶裡,因為要預測下一個事件,那件事很關鍵。

那控制器怎麼用這個模型,在無數未來裡高效挑選?

三十年前的做法是:把世界模型當成世界的模擬器,一毫秒一毫秒地推演未來。這要求模型真的很準,而且依然低效,因為有太多可能的未來要看。

2015 年以後的做法不一樣:讓控制器自己去學,怎麼使用模型網路裡那些可能相關的部分,來更快地解決新問題。如果它願意,也可以學會忽略它們。有時候忽略是對的,因為模型在某些情境下就是個糟糕的預測器。但控制器也可以學會去呼叫、去利用模型網路在壓縮資料過程中長出來的那些程式,也就是複用那份演算法資訊,縮小自己的搜尋空間,從而比沒有模型時更快地解決新問題。

而模型一開始很笨。所以控制器還應該有動力去做實驗、構造動作序列,去產生能改進模型的資料。

施密德胡伯對強化學習的實際前景非常樂觀。他參與創辦的公司 NNAISENSE,把強化學習用在小奧迪玩具車上,讓它們在沒有老師的情況下學會泊車。這些車很小,但裝了真車上的感測器,攝像頭、鐳射雷達一應俱全,最高能跑到時速 120 公里。它們有痛覺感測器,不想撞障礙物、不想撞別的車。它們得像嬰兒一樣,把原始的視覺輸入翻譯成能成功泊車的動作。

下一波 AI:會用自己的行動改變資料的機器

施密德胡伯把當前這波 AI 稱為被動的模式識別和預測。手機裡的東西,太平洋兩岸的大公司拿它賣廣告、做營銷,就是這一波。它只佔真實經濟的一兩個百分點,已經足夠讓這些公司成為世界上最值錢的公司。

下一波影響的經濟份額會大得多,因為它關於能夠用自己的行動塑造資料的機器。

"將來我可以說,機器人你看,我們來裝一部手機。拿一塊塑膠板,拿螺絲刀,擰一下,像這樣。不對,不是這樣,是這樣。它看著我,聽著我,用自己的執行器去試,它的執行器跟我的完全不同,但它能理解這個差別,學會模仿我。"(施密德胡伯)

這個過程裡,老師不會給每一塊肌肉每時每刻的目標訊號。它做的是高層模仿,得先學會模仿,然後再把從人嘴裡冒出來的那些額外噪聲,理解為幫它做得更好的有用訊號。學會之後,它會自己想出更快、更省的做法。最後關掉它的學習演算法,複製一百萬份賣出去。今天這還做不到,但通往那裡的路已經能看見了。

至於用物理模擬來訓練,他的判斷是:那是權宜之計,不是未來。未來是嬰兒做的事。嬰兒沒有物理引擎,他們學的是一個關於世界的預測模型,這個模型在很多地方是錯的,但抓住了各種重要的、抽象的、高層的預測,而這些恰好是成功的關鍵。三十年前這曾是"未來",今天它仍然是"未來",困難的地方在於還不太清楚怎麼把它真正做成可執行的系統。

邏輯程式設計有用,但用在別的地方

八十年代,專家系統和符號 AI 很流行,邏輯程式設計是件大事,日本的第五代計算機專案也主要圍繞它。施密德胡伯的第一次發表就是 1987 年,用 Prolog 實現的一個遺傳程式設計系統。神經網路當時已經存在,深度學習從 1965 年烏克蘭人阿列克謝·伊瓦赫年科(Alexey Ivakhnenko)開始就存在了,但日本和很多人把重心放在邏輯程式設計上。

邏輯程式設計今天依然有用。它很適合構造可證明最優或者可證明足夠好的東西。今天的定理證明系統比大多數一二年級的數學研究生還強。但讓它去下圍棋、下棋,去驅動機器人、自動駕駛汽車、做物體操作,那就沒什麼意義了。只要問題是模式識別,目標就是識別得更好、把誤判降到最低,這些跟邏輯程式設計關係很小。

人類不會被智慧替代,但會被智慧甩開興趣

關於近期的失業焦慮,施密德胡伯的態度是結構性的樂觀。幾十年來一直有人預測失業。工業機器人出現的時候,很多人預言大量崗位消失。某種意義上是說對了:當年的汽車廠裡有幾百個人,今天的同一家工廠裡是幾百臺機器人加三個人看著機器人。但機器人密度最高的那些國家,日本、韓國、德國、瑞士,失業率反而都很低。新工作被創造出來了,當年沒有人預料到那些工作。三十年前,誰能想到會有那麼多人靠做 YouTube 博主賺錢?兩百年前,60% 的人從事農業,今天大概只有 1%,失業率仍然只有幾個百分點。

他用拉丁語裡的一個詞來形容人:遊戲的人(Homo ludens)。遊戲的人一直在發明新工作,而這些工作大多不是生存必需的。真正生存必需的崗位很少,種地、蓋房、取暖,加起來不到 10% 的人口在做。絕大多數新工作,都是用新的媒介、新的方式與他人互動,換取新的讚美、新的點贊,甚至靠這個賺錢。人不願意失業,所以不斷髮明新工作,並且真心覺得它們很重要,為此投入大量精力和時間。

關於長期的存在性威脅,他說如果他成了,人類不會是人類演化的最後一步。他們會去太陽系其他地方。太陽系其餘部分的太陽能是這顆小行星的兩億倍,那裡有大量材料可以用來造機器人和能自我複製的機器人工廠。他們會去做科學家,會好奇,會去探索自己能做什麼。一開始,他們會痴迷於生命、自己的起源、我們的文明,想把這一切徹底搞清楚,就像今天的人想搞清楚生命是怎麼運作的。但一旦搞懂了,就會像任何人對自己已經完全理解的東西一樣,失去興趣。此後對他們最有意思的資訊源,是同類。這算是一種保護,一種因為失去興趣而獲得的保護。

宇宙還很年輕。138 億年,而它未來的壽命會長上一千倍。從宇宙的時間尺度看,大爆炸之後幾乎立刻就出現了智慧,用無線電在發射端和接收端之間傳遞資訊。整個可見宇宙會被這些東西填滿。施密德胡伯把現在叫"宇宙年齡的第一年",還很年輕。

至於怎麼知道外面有沒有更高階的智慧,他講了自己小時候的兩個猜想。大尺度結構裡那些巨大的空洞,看起來什麼都沒有,但也許是某個已經擴張開來的文明,用掉了一個十億光年氣泡裡所有恆星的能量,只是沒能解讀那些跡象。後來他學到,引力本身就足以解釋大尺度結構,這個猜想不成立。接著他想,也許是暗物質。今天可測量的物質裡 80% 看不見,否則星系會散架,轉得太快了。也許那些就是文明,因為它們極其高效地使用本系統的能量,所以對人類顯得黑暗。但這也不成立:如果銀河系裡已經有這樣的文明,為什麼還有可見的恆星剩餘?

所以他現在的判斷是:至少在能可靠觀測的這幾億光年範圍內,人類很可能就是第一個。這件事讓人類變得重要得多。因為一旦把它搞砸,比如打起核戰爭,也許會影響整個宇宙的後續發展。

把這份對話變成可用的東西

施密德胡伯的思路有一個共同骨架:資訊壓縮得越深,理解就越深;理解越深,能自己提出的問題就越好。這套骨架不只適用於機器。正在讀這篇文章的人,也能拿去用。下面是可以直接拿走用的幾條。

  • 聽到"元學習"三個字,先追問一句:它改的是最佳化過程本身,還是隻重訓了最後一層?如果是後者,那就是遷移學習,別被術語帶跑。
  • 判斷一項技術在不在"理論最優但沒法用"的狀態,看它是否帶著一個與問題規模無關的加法常數開銷。有,就說明它只在大問題上划算,日常場景裡會拖死專案。
  • 拿"可預測性"當作理解的檢驗標準:能不能用更短的一段話,說出同一批資料?如果對一件事的解釋比原始材料還長,那大機率還沒理解它。
  • 給團隊和自己設計內在獎勵,獎勵"洞察的深度",別隻獎勵動作數量。一個能大幅壓縮舊資料的想法,價值遠高於十個順手做完的小任務。
  • 把"想出自己的下一個問題"當成一項可以單練的元技能。每週留出一段時間,只做一件事:找一個比現有能力邊界剛好高一點點、但又不至於解不動的問題。
  • 梳理技能時,分清楚哪些屬於被動模式識別(分類、生成、檢索),哪些屬於用行動改變資料(談判、實驗、現場除錯、帶團隊)。後者的遷移成本高得多,也更晚被替代。
  • 看公司的時候,多留意那些讓機器用自己的行動去塑造資料的,而不是隻做被動識別的。施密德胡伯說的那一兩個百分點的經濟份額,會挪到下面那一波里去。
  • 對就業預測保持結構性樂觀,但要盯住具體技能的遷移成本。宏觀上新工作總會冒出來,微觀上能不能熬到那一天,是兩件完全不同的事。
  • 最後一條來自他自己的收尾:如果人類真的是可觀測範圍內的第一個,那就別搞砸。別把人類自己搞砸,也別把這個開端搞砸。
文稿由本站用語音識別模型(基於官方釋出音訊)機器轉寫,可能有識別錯誤,人名與數字請以音訊為準。
[00:00:00] The following is a conversation with Juergen Schmidt Hueber, he's the co-director of a Swiss lab and a cocreator of long, short term memory networks. Electrodes are used in billions of devices today for speech recognition, translation and much more. [00:00:17] Over 30 years, he has proposed a lot of interesting out of the box ideas and learning, adversarial networks, computer vision and even a formal theory of, quote, creativity, curiosity and fun. This conversation is part of the MIT course in artificial general intelligence and the Artificial Intelligence Podcast. [00:00:38] If you enjoy it, subscribe on YouTube, iTunes or simply connect with me on Twitter at Lux. Friedman spelled F.R. I.D.. And now here's my conversation with Juergen Schmidt Hubb. [00:01:09] Early on, you dreamed of a system that self improve recursively. When was that dream born? When I was a baby. No, that's not true when I was a teenager and what was the catalyst for that birth? What was the thing that first inspired you? When I was a boy, I'm. I was thinking about what to do in my life, and then I thought the most exciting thing is to solve the riddle of the universe. And that means you have to become a physicist, however. [00:01:47] Then I realized that there something even grander. You can try to build a machine that isn't really a machine any longer, that learns to become a much better physicist than I could ever hope to be. And that's how I thought maybe I can multiply my tiny little bit of creativity into infinity. [00:02:10] But ultimately that creativity will be multiplied to understand the universe around us. That's that's the the curiosity for that mystery that that drove you. [00:02:21] Yes. So if you can build a machine that learns to solve more and more complex problems and more and more general problem solver, then you basically have solved all the problems, at least all the solvable problems. [00:02:41] So how do you think what is the mechanism for that kind of general solver look like? Obviously, we don't quite yet have one or know how to build one way of ideas. [00:02:53] And you have had throughout your career several ideas about it. [00:02:56] So how do you think about that mechanism? So in the 80s, I thought about how to build this machine that learns to solve all these problems and I cannot solve myself. [00:03:10] And I thought it is clear it has to be a machine that not only learns to solve this problem here and this problem here, but it also has to learn to improve the learning algorithm itself. [00:03:24] Right. [00:03:25] So it has to have the learning algorithm and representation that allows it to inspect it and modify it so that it can come up with a better learning algorithm. So I called that metal learning, learning to learn and recursive self improvement. [00:03:43] That is really the pinnacle of that, where you then not only learn how to improve on that problem and on that, but you also improve the way the machine improves and you also improve the way it improves, the way it improves itself. [00:04:01] And that was my 1987 diploma thesis, which was all about that hierarchy of metal answers that have no computational limits except for the well known limits that Google identified in 1931 and for the limits of physics in the recent years, better learning has gained popularity in a in a specific kind of form. [00:04:28] You've talked about how that's not really matter of learning with neural networks. [00:04:33] That's more basic transfer learning. Can you talk about the difference between the big general metal learning and a more narrow sense of motor learning the way it's used today, the way it's talked about today? [00:04:46] Let's take the example of a deep neural network that has learned to classify images and maybe you have to train that network on 100 different databases of images. And now a new database comes along and you want to quickly learn the new thing as well. [00:05:09] So one simple way of doing that as you take the network, which I already know is 100 types of databases, and then you would just take the top layer of that and you retrain that. Using the new label data that you have in the new image database, and then it turns out that it really, really quickly can learn that tool one shot, basically because from the first 100 datasets, it already has learned so much about computer vision that it can reuse that. [00:05:45] And that is then almost good enough to solve the new task, except you need a little bit of adjustment on the top. [00:05:54] So that is transfer learning and it has been done in principle for many decades, people have done similar things for decades. [00:06:04] Medal learning, true medal earning is about having the learning algorithm itself open to introspection by the system that is using it and also open to modification such that the learning system has an opportunity to modify any part of the learning algorithm and then evaluate the consequences of that modification and then learn from that to create a better learning algorithm and so on recursively. [00:06:41] So that's a very different animal where you are opening the space of possible learning algorithms to the learning system itself. Right. [00:06:52] So you've like in the 2004 paper you described, get on machines and programs that were right themselves? Yeah, right. Philosophically and even in your paper mathematically, these are really compelling ideas. [00:07:05] But practically, do you see these self-referential programs being successful in the near term to having an impact where sort of a demonstrates to the world that this direction is is a good one to pursue in the near term? [00:07:24] Yes, we had these two different types of fundamental research on how to build a universal problem solver, one basically exploiting. [00:07:37] Proof such and things like that that you need to come up with asymptotically optimal, theoretically optimal self improvers and problem solvers. However, one has to admit that through this process. Comes in an additive constant, an overhead and additive overhead that. Vanishes in comparison to what you have to do to solve large problems. However, for many of the small problems that we want to solve in our everyday life, we cannot ignore this constant overhead. [00:08:19] And that's why we also have been doing other things, non universal things, such as recurring neural networks, which are trained by gradient descent and local search techniques which aren't universal at all, which aren't provably optimal at all. [00:08:37] Like the other stuff that we did, but which are much more practical as long as we only want to solve the small problems that we. Typically trying to solve in this environment here sort of universal problems, all of us like the Google machine, but also Marcus Hutton's fastest way of solving all possible problems, which he developed around 2000 to in my lab. [00:09:04] They are associated with these costs and overheads for proof such which guarantees that the thing that you're doing is optimal. [00:09:13] For example, there is this fastest way of solving our problems with a computer solution, which is due to a Marko's home. [00:09:24] And to explain what's going on there, let's take travelling salesman problems with traveling salesman problems. You have a number of cities and cities and you're trying to find the shortest path through all these cities without visiting any city twice. [00:09:45] And nobody knows the fastest way of solving a traveling salesman problems TSP is. [00:09:54] But let's assume there is a method of solving them with an end to the five operations where n as the number of cities. [00:10:06] Then the universal method of Marqués is going to solve the same traveling salesman problem also was an end to the five steps, plus a couple of one, plus a constant number of steps that you need for the processor, which you need to show that this particular class of problems that travelling salesmen, salesman problems can be solved within a certain time, bound within order into the five steps, basically. [00:10:40] And this additive constant doesn't care for N, which means as N is getting larger and larger as you have more and more as it is, the constant overhead pales in comparison. And that means that almost all large problems are solved. And the best possible way of today, we already have a universal problem solver like that. [00:11:06] However, it's not practical because the overhead, the constant overhead is so large that for the smaller kinds of problems that we want to solve in this little biosphere. [00:11:20] By the way, when you say small, you're talking about things that fall within the constraints of our computational systems, that they can seem quite large to us mere humans, right? [00:11:30] That's right. Yeah. So they seem large and even unsolvable in a practical sense today. But they are still small compared to almost all problems, because almost all our problems are large problems, which are much larger than any constant. Do you find it useful as a person who has dreamed of creating a general learning system, has worked on creating one, has done a lot of interesting ideas there to think about P versus and P, this formalization of how hard problems are, how they scale this kind of worst case analysis type of thinking. [00:12:11] Do you find that useful or is it only just a mathematical it's a set of mathematical techniques to give you intuition about what's good and bad. [00:12:21] So P versus and P, that's super interesting from a theoretical point of view. And in fact, as you are thinking about that problem, you can also get inspiration for better practical problems, all of us. [00:12:37] On the other hand, we have to admit that at the moment the best practical problem solvers for all kinds of problems that we are now solving through what is called A.I. at the moment, they are not of the kind that is inspired by these questions. [00:12:54] You know that we are using general purpose computers such as recurrent neural networks. [00:13:00] But we have a search technique which is just localized search gradient descent to try to find a program that is running on these networks such that it can solve some interesting problems, such as speech recognition or machine translation and something like that. [00:13:19] And there is very little theory behind the best solutions that we have at the moment that can do that. [00:13:26] Do you think that needs to change? You think that will change? How can we go? [00:13:30] Can we create a general intelligence systems without ever really proving that that system is intelligence, some kind of mathematical way of solving machine translation perfectly or something like that within some kind of syntactic definition of a language? Or can we just be super impressed by the thing working extremely well? And that's sufficient. [00:13:50] There's an old saying, and I don't know who brought it up first, which says there's nothing more practical than a good theory and. [00:14:02] Yeah, and a good theory of Problem-Solving. And the limited resources like here in this universe or on this little planet. Has to take into account the limited resources, and so probably that is lacking. [00:14:23] A theory which is related to one we already have, this is some tightly optimal problems always, which which tells us what we need in addition to that, and to come up with a practically optimal problem solver. [00:14:38] So I believe we will have something like that. And maybe just a few little tiny twists are necessary to to change what we already have to come up with that as well. [00:14:52] As long as we don't have that, we admit that we are taking suboptimal ways and we can see on the horizon long term memory for. [00:15:03] And equipped with local search techniques, and we are happy that it works better than any competing method, but that doesn't mean that we we think we are done. [00:15:16] You've said that an AGI system will ultimately be a simple one. A general intelligence system will ultimately be a simple one. Maybe pseudo code of a few lines would be able to describe it. Can you. [00:15:29] Talk through your intuition behind this idea why you feel that at its core, intelligence is a simple. Algorithm. Experience tells us that the stuff that works best is really simple. So the asymptotically optimal ways of solving problems, if you look at them and just a few lines of code, it's really term, although they aren't these amazing property is just a few lines of code. Then the most promising and most useful practical things maybe don't have this proof of optimality associated with them. [00:16:13] However, they are also just a few lines of code, the most successful neural networks. You can write them down and five lines are pseudocode. [00:16:24] That's a beautiful, almost poetic idea. But what you're. Describing there is the lines of pseudocode are sitting on top of layers and layers of abstractions in a sense. [00:16:38] So you're saying at the very top it'll be a beautifully written sort of algorithm, but do you think that there's many layers of abstraction we have to first learn to construct? [00:16:52] Yeah, of course. We are building on all these great abstractions that people have invented over the millennia, such as matrix multiplications and real numbers and. [00:17:10] Basic arithmetic and calculus and derivations of error functions and derivatives off error functions and stuff like that. [00:17:21] So without that language, that greatly simplifies our way of thinking about these problems, we couldn't do anything. [00:17:30] So in that sense, as always, we are standing on the shoulders of the Giants who in the past simplified the problem of problem solving so much that now we have a chance to do. The final step to the final step will be a simple one. [00:17:49] If it if we take a step back through all of human civilization and just the universe in general, how do you think about evolution? And what if creating a universe is required to achieve this final step? What if going through the very painful and inefficient process of evolution is needed to come up with a set of abstractions that ultimately lead to intelligence? [00:18:13] Do you think there's a shortcut or do you think we have to create? Something like our universe in order to create something like human level intelligence. Hmm. [00:18:25] So far, the only example we have is this one, this universe. [00:18:30] And you better. Maybe not, but we are part of this whole process. So. Apparently so it might be the case that the code that runs the universe is really, really simple. Everything points to that possibility because gravity and other basic forces are really simple laws that can be easily described also in just a few lines of code, basically. [00:19:02] And and then there are these other events that the apparently random events in the history of the universe, which, as far as we know at the moment, don't have a complete code. [00:19:16] But who knows, maybe somebody in the near future is going to figure out the pseudo random generator, which is which is computing, whether the measurement of that speed up or down thing here is going to be positive or negative. Underlying quantum mechanics. Yes. Do you ultimately think quantum mechanics is a pseudo random number? So all deterministic? There's no randomness in our universe. [00:19:46] Does God play dice? So a couple of years ago, a famous physicist. Quantum physicist Anton Zeilinger, he wrote an essay in Nature, and it started more or less like that. One of the fundamental insights ofthe. Of the 20th century was that. The universe is fundamentally random on the quantum level and that whenever. You measure speed up or down or something like that, a new bit of information enters the history of the universe. And while I was reading that, I was already typing the response and they had to publish it because I was right, that there is no evidence, no physical evidence for that. [00:20:43] So there's an alternative explanation where everything that we consider random is actually pseudo random, such as the decimal expansion of PI three point one, four one and so on, which looks random but isn't surprised. Interesting because every three digit sequence, every sequence of three digits appears roughly one in a thousand times, and every five digit sequence appears roughly one in ten thousand times what you would expect if it was run random. But there's a very short algorithm, short program that computes all of that. [00:21:27] So it's extremely compressible and who knows, maybe tomorrow or somebody. Some grad student at CERN goes back over all these data points, better decay and whatever, and figures out, oh, it's the second billion digits of pi or something like that. We don't have any fundamental reason at the moment to believe that this is truly random and not just a deterministic videogame. If it was a deterministic video game, it would be much more beautiful because beauty, simplicity and many of the basic laws of the universe, like gravity and the other basic forces are very simple. [00:22:09] And so very short programs can explain what these are doing. [00:22:15] And and it would be awful and ugly. [00:22:19] The universe would be ugly. The history of the universe would be ugly. If for the extra things the Ranum, the seemingly random data points that we get all the time, that we really need a huge number of extra bits to describe all these, um, these extra bits of information. [00:22:40] So as long as we don't have evidence that there is no short program that computes the entire history of the entire universe, we are, as scientists compelled to look further for that Shorris program. [00:22:59] Your intuition says there exists a shortage, a program that can backtrack to the to the creation of the universe. [00:23:07] So the shortest path to the creation of the universe, including all the entanglement things and all the spin up and down measurements that have been taking place since thirteen point eight billion years ago. And so, yeah, so we don't have a proof that it is random. [00:23:31] We don't have a proof that it is compressible to a short program. But as long as we don't have that proof, we are obliged as scientists to keep looking for that simple explanation. Absolutely, she said. [00:23:44] Simplicity is beautiful or beauty is simple. Either one works, but you also work on curiosity. Discovery, you know, the romantic notion of randomness, of serendipity, of of being surprised by things that are about you. Kind of in our poetic notion of reality, we think as humans require randomness. So you don't find randomness beautiful. You you you find simple determinism beautiful. Yeah. OK, so why why? Because the explanation becomes shorter. A universe. [00:24:30] That is compressible to our short program, as much more elegant and much more beautiful than another one, which needs an almost infinite number of bits to be described as far as we know. [00:24:47] Many things that are happening in this universe are really simple in terms of short programs that compute gravity and the interaction between elementary particles and so on. So all of that seems to be very, very simple. Every electron seems to reuse the same subprogram all the time as it is interacting with other elementary particles. [00:25:14] If we now. Required an extra oracle, injecting new bits of information all the time for these extra things which are currently not understood, such as? Benitec. Then the whole. Description length, the data that we can observe of the history of the universe would become much longer and therefore uglier and uglier again, simplicities, elegant and beautiful. [00:25:54] All the history of science is a history of compression progress. [00:25:58] Yeah. [00:25:58] So you've described sort of as we build up abstractions and you talk about the idea of compression. How do you see this? [00:26:10] The history of science, the history of humanity, our civilization and life on Earth as some kind of path towards greater and greater compression? What do you mean by that? [00:26:20] How do you think that indeed the history of science is a history of compression progress? What does that mean? Hundreds of years ago, there was an astronomer whose name was Kepler, and he looked at the data points that he got by watching planets move. [00:26:41] And then he had all these data points and suddenly it turned out that he can greatly compress the data by. [00:26:49] Predicting it through an ellipse long, so it turns out that all these data points are more or less on ellipses around the sun. And another guy came along whose name was Newton and before him, Hook, and they said the same thing that is making these planets move like that is what makes the apples fall down. [00:27:17] And it also holds for stones and for. [00:27:24] All kinds of other objects. And certainly many, many of these compression of these observations became much more compressible because as long as you can predict the next thing, given what you have seen so far, you can compress it, but you don't have to store that data extra. This is called predictive coding. [00:27:45] And then there was still something wrong with that theory of the universe, and you had deviations from these predictions of the theory, and 300 years later, another guy came along whose name was Einstein, and he he was able to explain away all these deviations from the predictions of the old theory through a new theory, which was called the general theory of relativity, which at first glance looks a little bit more complicated. [00:28:16] And you have to warps space and time, but you can phrase it within one single sentence, which is. [00:28:23] No matter how fast you accelerate and how fast or hard you decelerate, and no matter what is the gravity in your local framework, light speed always looks the same. [00:28:37] And from that, you can calculate all the consequences. [00:28:40] So it's a very simple thing and it allows you to further compress all the observations, because certainly there are hardly any deviations any longer that you can measure from the predictions of this new theory. [00:28:55] So all of science is a history of compression progress. [00:29:00] You will never arrive immediately at the shortest explanation of the data, but you're making progress whenever you are making progress. You have an insight. You see, first, I needed so many bits of information to describe the data, to describe my falling Appel's, my video of falling Appel's. I need so many data, so many pixels have to be stored. But then suddenly I realize no, there is a very simple way of predicting the third frame and the video from the first two and and maybe not every little detail can be predicted, but more or less, most of these orange black blobs that are coming down, they accelerate in the same way, which means that I can greatly compress the video and the amount of compression. [00:29:47] Progress, that is the depth of the insight that you have at that moment, that's the fun that you have, the scientific fun, the fun and that discovery. And we can build artificial systems that do the same thing, that measure the depth of their insights as they are looking at the data, which is coming in through their own experiments. And we give them a reward, an intrinsic reward and proportion to this depth of insight. [00:30:17] And since they are trying to maximize the rewards they get, they are certainly motivated to come up with new action sequences, with new experiments that have the property, that the data that is coming in as a consequence of these experiments has the property that they can learn something about and see a pattern in there which they hadn't seen yet before. [00:30:44] So there's an idea of power play. You've described a training, a general problem solver in this kind of way of looking for the unsolved problems. Yeah. Can you describe that idea a little further? It's another very simple idea. [00:30:58] So normally what you do in computer science, you have you have some guy who gives you a problem and then there is a huge search space of potential solution candidates and you somehow try them out and you have more, less sophisticated ways of moving around in that search space until you finally found a solution, which you consider satisfactory. [00:31:28] That's what most of computer science is about. Power play just goes one little step further and says, let's not only search for solutions to a given problem, but let's search to parse our problems and their solutions where the system itself has the opportunity to phrase its own problem. So we are looking certainly at pairs of problems and their solutions or modifications are the problem solver that is supposed to generate a solution to that new problem. [00:32:06] And and this additional. [00:32:10] Degree of freedom allows us to build career systems that are like scientists in the sense that they not only try to solve and try to find answers to existing questions, no, they are also free to pose their own questions. So if you want to build an artificial scientist, you have to give it that freedom and power play is exactly doing that. [00:32:35] So that's that's a dimension of freedom that's important to have. But how do you how hard do you think that. How multidimensional and difficult the space of then coming up with your questions is, yes, as as it's one of the things that as human beings we consider to be the thing that makes us special, the intelligence that makes us special, is that brilliant insight? Yeah. That can create something totally new. Yes. [00:33:04] So now let's look at the extreme case. Let's look at the set of all possible problems that you can formally describe, which is infinite, which should be the next problem. That a scientist or a power play is going to solve one? It should be. The easiest problem that goes beyond what you already know. So it should be the simplest problem that the current problems all are that you have, which can already sold 100 problems that he cannot solve yet by just generalizing. [00:33:46] So it has to be new. So it has to require a modification of the problem solver such that the new problem solver can solve this new thing, but the old problem solver cannot do it. And in addition to that, we have to make sure that the problem solver doesn't forget any of the previous solutions. Right. [00:34:07] And so, by definition, Power Play is now trying always to search and this pair off and the set of pairs of problems and problems of modifications for combination that minimize the time to achieve these criteria. [00:34:23] So, as always, trying to find the problem, which is easiest to add to the repertoire. [00:34:30] So just like grad students and academics and researchers can spend their whole career in a local minima, stuck trying to come up with interesting questions, but ultimately doing very little. [00:34:43] Do you think it's easy or in this approach of looking for the simplest unsolvable problem, to get stuck in a local minima in that never really discovering new, you know, really jumping outside of the problems a very solved in a genuine creative way. [00:35:03] No, because that's the nature of power play that it's always trying to break its crown generalization abilities by coming up with a new problem which is beyond the horizon, because, say, just shifting the horizon of knowledge a little bit out there, breaking the existing rules set for the new thing become solvable, but wasn't solvable by the old thing. [00:35:29] So like adding a new axiom, like what Google did when he came up with these new sentences, new theorems that didn't have a proven performance system, which means you can add them to the repertoire, hoping that that they are not going to damage the consistency of the whole thing. [00:35:51] So in the paper with the amazing title, Formal Theory of creativity, fun and Intrinsic Motivation, you talk about discovery as intrinsic reward. So if you view humans as intelligent agents, what do you think is the purpose and meaning of life for us humans? [00:36:12] Is you've talked about this discovery. Do you see humans as an instance of power play agents? [00:36:20] Yeah. [00:36:20] So humans are curious and that means they behave like scientists, not only the official scientists, but even the babies behave like scientists and they play around with their toys to figure out how the world works and how it is responding to their actions. [00:36:39] And that's how they learn about gravity and everything. [00:36:43] And yeah, in 1990, we had the first systems like that would just try to to play around with the environment and come up with situations that go beyond what they knew at that time and then get a reward for creating these situations and then becoming more general problem solvers and being able to understand more of the world. [00:37:04] So, yeah, I think in principle that, um, that that curiosity strategy. Or Surfest, more sophisticated versions of what I just described, they are what we have built in as well because evolution discovered that's a good way of exploring the unknown world. And a guy who explores the unknown world has a higher chance of solving problems that he needs to survive in this world. On the other hand. Those guys who were too curious, they were weeded out as well. [00:37:41] So you have to find this trait of evolution and found a certain off. Apparently in our society, there is a certain percentage of extremely exploitative guys, and it doesn't matter if they die because many of the others are more conservative. And and so, yeah, it would be surprising to me if. If that principle of artificial curiosity. Wouldn't be present in almost exactly the same form here in our brains. So you're a bit of a musician and an artist. [00:38:18] So continuing on this topic of creativity. What do you think is the role of creativity and intelligence? So you've kind of implied that it's essential for intelligence if you think of intelligence as a problem solving system, its ability to solve problems. But do you think it's essential, this idea of creativity? [00:38:44] We never have a program, a program that is called creativity or something. It's just a side effect of what our problems always do. They are searching a space of problems, a space of candidates, of solution candidates until they hopefully find a solution to a given problem. But then there are these two types of creativity and both of them are now present in our machines. [00:39:10] The first one has been around for a long time, which is human gives problem to machine machine tries to find a solution to that. [00:39:19] And this has been happening for many decades and for many decades. Machines have found creative solutions to interesting problems where humans were not aware of these particularly creative solutions, but then appreciated that the machine found that. [00:39:37] The second is the pure creativity that I would call what I just mentioned. I would call the applied creativity, like applied arts, where somebody tells you now make a nice picture off of this pope and you will get money for that. OK, so here is the artist and he makes a convincing picture of the pope and the pope likes it and gives him the money. [00:40:01] And then there is the pure creative creativity, which is more like the power play and the artificial curiosity thing, where you have the freedom to select your own problem, like a scientist who defines his own question to study. [00:40:19] And so that is the pure creativity, if you will. And as opposed to the applied creativity, which serves another in that distinction, there's almost echoes of narrow AI versus generally. [00:40:35] So this kind of constrained painting of a pope seems like. The approaches of what people are calling narrow and pure creativity seems to be. Maybe I'm just biased as a human, but it seems to be an essential element of human level intelligence. Is that what you're implying? To a degree. If you zoom back a little bit and you just look at a general problem solving machine which is trying to solve arbitrary problems, then this machine will figure out in the course of solving problems that it's good to be curious. [00:41:16] So all of what I said just now about this prewired capacity and the will to invent new problems that the system doesn't know how to solve yet. Should be just a byproduct of the general search, however. Apparently, evolution has built it into us because it turned out to be so successful, a pre wiring, a bias, a very successful exploratory bias that said, we are born with it. [00:41:49] And you've also said that consciousness in the same kind of way may be a byproduct of problem solving. You know, do you think do you find it's an interesting byproduct? [00:42:00] Do you think it's a useful byproduct? What are your thoughts on consciousness in general, or is it simply a byproduct of greater and greater capabilities of problem solving? That's that's similar to creativity in that sense. Yeah, we never have a procedure called consciousness in our machines, however, we get as side effects of what these machines are doing, things that seem to be closely related to what people call consciousness. Mm hmm. So, for example, in 1990, we had simple systems which were basically recurrent networks and therefore universal computers, trying to map incoming data into actions that lead to success, maximizing reward in a given environment, always finding the charging station in time, whenever the battery's low and negative signals are coming from the battery, always find the charging station in time without bumping against painful obstacles on the way. [00:43:06] So complicated things, but very easily motivated. [00:43:10] And then we give these little guys a separate recording on network, which is just predicting what's happening. If I do that, what will happen as a consequence of these actions that I'm executing. And it's just trained on the long and long history of interactions with the world. So it becomes a predictive model of the world, basically, and therefore also compressor. Aasim, observations after a while, because whatever you can predict, you don't have to store extra or so compression as a side effect of prediction. [00:43:46] And how does this record that compress? Well, it's inventing little programs, little subnetwork networks that stand for everything that frequently appears and the environment like bottles and microphones and faces, maybe lots of faces in my environment. So I'm learning to create something like a prototype phase. And the new phase comes along. And all I have to encode are the deviations from the prototype. So it's compressing all the time with the stuff that frequently appears. There's one thing that appears all the time, that is present all the time when the agent is interacting with its environment, which is the agent itself. [00:44:27] So just for data compression reasons, it is extremely natural for this network to come up with little sub networks that stand for the properties of the agents, the hand. Now the the other actuators and all the stuff that you need to better encode the data, which is influenced by the actions of the agent. So they're just as a side effect of. Data compression during problem solving, you have internal self models. Now you can use this model of the world to plan your future, and that's what you have done since 1990. [00:45:09] So the recurrent network, which is the controller, which is trying to maximize reward, can use this model as a network of the wire service model network as a wireless predictive model of the world to plan ahead and say, let's not do this action sequence. Let's do this action sequence instead, because it leads to more predictable rewards. And whenever it's waking up these layers up networks that stand for itself and it's thinking about itself and its thinking about itself and its. [00:45:42] Exploring mentally the consequences of his own actions and. And now you tell me what is still missing. I am missing the next, the gap to consciousness. Yeah, there isn't. That's a really beautiful idea that, you know, if life is a collection of data and in life is a process of compressing that data to act efficiently in that data, you yourself appear very often. [00:46:13] So it's useful to form impressions of yourself. [00:46:16] And it's a really beautiful formulation of what consciousness is as a necessary side effect. [00:46:21] It's actually quite. Compelling to me, you've described Arnon's developed Elston's long short term memory networks that are the type of recurring neural networks that have gotten a lot of success recently. So these are networks that model the temporal aspects in the data, temporal patterns in the data. [00:46:46] And you've called them the deepest of the neural networks. [00:46:50] Right. So what do you think is the value of depth in the models that we use to learn? Yes, since you mentioned the long short term memory and the time I have to mention the names of the brilliant students who, of course, of course, first of all, on my first student ever separate, who had fundamental insights already and as diplomatese says then Felix Ghias, who had additional important contributions. Alex Grais, a guy from Scotland who is mostly responsible for this CTC algorithm, which is now often used to to train the LHC and to do the speech recognition on all the Google Android phones and whatever, and seriatim and so on. [00:47:37] So these guys without these guys, I would be nothing. [00:47:42] It's a lot of incredible work. What is now the depth, what is the importance of depth? Well, most problems in the real world are deep in the sense that the current input doesn't tell you all you need to know about the environment. So instead, you have to have a memory of what happened in the past. And often important parts of that memory are dated. They are pretty old. And so when you're doing speech recognition, for example, and somebody says 11. [00:48:20] Then that's about half a second or something like that, which means it's already 58 steps and another guy or the same guy says seven. So the ending is the same 11. But now the system has to see the distinction between seven and 11. And the only way I can see the difference is it has to store that 50 steps a ago there wasn't or an 11 or seven. So there you have already a problem of depth with you, because for each timestep you have something like a virtual Allaah and the expanded and rolled version of this recon network, which is doing the speech recognition. [00:49:04] So these long time lags, they translate into problem depth and Moore's problems. And this one says that you really have to look far back in time to understand what is the problem and to solve it. [00:49:22] But just like with ICBM's, you don't necessarily need to when you look back in time, remember every aspect. You need to remember the important aspects. [00:49:30] That's right. The network has to learn to put the important stuff in into memory and to ignore the unimportant noise. [00:49:39] So but in that sense, deeper and deeper is better or is there a limitation? Is is there I mean, Elysium is one of the great examples of architectures that do something beyond just deeper and deeper networks. This clever mechanisms for filtering data, for remembering and forgetting. So do you think that kind of thinking is necessary? [00:50:07] If you think about our systems as a leap, a big leap forward over traditional vanilla Arnon's, what do you think is the next leap? Hmm. It within this context, so she was a very clever improvement, but LGM still don't have the same kind of ability to see far back in the future in the past, as us humans do the credit assignment problem across way back, not just 50 timestamps or hundreds or thousands, but millions and billions. [00:50:40] It's not clear what are the practical limits after the election when it comes to looking back already in 2006, I think we had examples where not only look back tens of thousands of steps, but really millions of steps. And Juan Perez Ortiz in my lab, I think, was the first author of a paper where we really was in 2006 or something, had examples. [00:51:07] We had learned to look back for more than 10 million steps. [00:51:13] So. For most problems of speech recognition, it's not necessary to look that far back, but there are examples where does no looking back saying. That's rather easy because there's only one passed, but there are many possible futures, and so a reinforcement learning system which is trying to maximize its future expected rewards and doesn't know yet which of these many possible future should I select, given there's one single pass is facing problems that the LCN by itself cannot solve. So the other team is good for coming up with a compact representation of the history so far of the history and observations and actions so far, but now how do you plan in an efficient and good way among. [00:52:09] All these how do you select one of these many possible action sequences that a reinforcement learning system has to consider to maximize reward in this unknown future? So, again, we have this basic setup where you have one we cannot work, which gets in the video and the speech and whatever, and is executing the actions and is trying to maximize reward. So there is no teacher who tells it what to do at which point in time. And then there's the other network, which is. [00:52:45] Just predicting what's going to happen if I do that and then and that could be an elusive network and it us to look back all the way to make better predictions of the next time stuff. [00:52:57] So essentially, although it's predicting only the next TimeStep ad is motivated to learn to put into memory something that happened maybe a million steps ago, because it's important to memorize that. If you want to predict that at the next timestep, the next event you. Now, how can a model of the world like that, a predictive model of the world be used by the first guy, let's call it the controller and the model, the controller and the model, how can the model be used by the controller to efficiently select among these many possible futures? [00:53:35] So now way we had about 30 years ago was let's just use the model of the world as a stand in as a simulation of the world. And millisecond by millisecond, we plan the future. And that means we have to roll it out really in detail. And it will work only as the model is really good and it will still be inefficient because we have to look at all these possible futures and and there are so many of them. So instead, what we do now since 2015 and our CNN systems control among systems, we give the controller the opportunity to learn by itself how to use the potentially relevant parts of the of the model network to solve new problems more quickly. [00:54:22] And if it wants to, it can learn to ignore them. [00:54:25] And sometimes it's a good idea to ignore them because it's really bad. It's a bad predictor. And this particular situation of life where the controllers currently currently trying to maximize or one, however, it can also learn to address and exploit some of the programs that came about in the model network through compressing the data by predicting it. So it now has an opportunity to reuse that code, the algorithmic information and the model not trying to reduce its own search space so that it can solve a new problem more quickly than without the model. [00:55:09] Compression, so you're ultimately optimistic and excited about the power of aura of reinforcement learning in the context of real systems? Absolutely, yeah. So you see Earl as a potential having a huge impact beyond just sort of the M part is often develop on, you know, supervised learning methods. You see Earl as a way for problems of self-driving cars or any kind of applied side of robotics, if that's the correct, interesting direction for research, in your view. [00:55:50] I do think so, we have a company called Nascence Nations, which has applied reinforcement learning to little Audie's. There are bodies which learn to park without a teacher. The same principles were used. Of course, these are these little Audie's. They are small, maybe like that, so much smaller than their own outis. But they have all the sensors that you find in the out years. You find the cameras that lead on sensors. They go up to 120, 20 kilometers an hour if you if they want to. [00:56:24] And and they have pain sensors basically, and they don't want to bump against obstacles and other Audie's and so on, they must learn like little babies to pack, take the raw visual input and translate that into actions that lead to successful packing behavior, which is a rewarding thing. [00:56:46] And yes, they learn that. They learn. So we have examples like that. And it's only in the beginning, you know, there's just the tip of the iceberg. And I believe the next wave of I. [00:56:58] There's going to be all about that, so at the moment, the current wave of V.I. is about passive pattern observation and prediction and and that's what you have on your smartphone and what the major companies on the Pacific Rim are using to sell you ads to do marketing. That's the sort of profit in AIG, and that's only one or two percent of the real economy, which is big enough to make these companies pretty much the most valuable companies in the world. [00:57:31] But there's a much, much bigger. Fraction of the economy going to be affected by the next wave, which is really about machines that shape the data through their own actions. Do you think simulation is ultimately the biggest way that the those methods will be successful in the next 10, 20 years? We're not talking about 100 years from now. We're talking about sort of the near term impact overall. Do you think really good simulation is required or is there other techniques like imitation learning, you know, observing other humans operating in the real world? [00:58:09] Where do you think the success will come from? [00:58:13] So at the moment, we have a tendency of using. Physics simulations to learn behavior from machines that learn to solve problems that humans also do not know how to solve. However, this is not the future because the future is in what little babies do or they don't. You as a physics engine to simulate the world, know they learn a predictive model of the world, which maybe sometimes is wrong in many ways, but captures all kinds of important abstract, high level predictions which are really important to be successful. [00:58:54] And and that's what is what was the future 30 years ago when you started that type of research. But it's still the future. And now we don't know much about how to go there to to move there, to move forward and to really make working systems based on that, where you have a learning model out of the model of the world that learns to predict what's going to happen if I do that and that. [00:59:17] And then the controller uses that model to more quickly learn successful action sequences and then, of course, always this crazy thing. In the beginning, the model is stupid. So the controller should be motivated to come up with experiments, with action sequences that lead to data that improve the model. [00:59:40] Do you think improving the model, constructing an understanding of the world in this connection is in now? [00:59:47] The the popular approaches have been successful or, you know, grounded in ideas of neural networks. [00:59:54] But in the 80s, with expert systems or symbolic A.I. approaches, which to us humans are more intuitive in the sense that it makes sense that you build up knowledge in this knowledge representation. What kind of lessons can we draw and our current approaches in for from expert systems, from symbolic. [01:00:16] So I became aware of all of that in the 80s and back then, logic program logic programming was a huge thing. Was inspiring to you yourself. Did you find it compelling because a lot of your work was not so much in that realm? Is more in the learning systems, yes or no? [01:00:35] But we did all of that. So we we my first publication ever actually was 1987 was the implementation of genetic algorithm of a genetic programming system in Wolak. And so that's what you learned back then, which is a logic programming language. And the Japanese, they this huge fifth generation A.I. project, which was mostly about logic programming back then, although neural networks existed and were well known back then, and deep learning has existed since 1965, since this guy in the Ukraine, Evilenko, started it. [01:01:18] But the Japanese and many other people, they focused really on this largely programming. And I was influenced to the extent that I said, OK, let's take these biologically inspired algorithms like evolution programs and and and implement that in the language which I know, which was Prolog, for example. [01:01:39] And back then and then in many ways, as came back later, because the gorilla machine, for example, has approved socia on board. [01:01:49] And without that, it would not be optimal. While Michael SWATters universal algorithm for solving all well-defined problems has approved Saajan board. So that's very much LANTING programming. Without that, it would not be asymptotically optimal. But then on the other hand, because we are very pragmatic guys, are we? [01:02:10] We focused on Racaniello and that's why I am and suboptimal stuff such as gradient based search and program space rather than provably optimal things. [01:02:25] The logic programming does. It certainly has a usefulness in when you're trying to construct something provably optimal or probably good or something like that. But is it useful for for practical problems? It's really useful for improving the capacity of improvers today are not neural networks right now. [01:02:44] They are largely programming systems and they are much better theer improvers than most math students and the first or second semester, but for reasoning, for playing games of golf or chess or for robots, autonomous vehicles that operate in the real world or object manipulation. [01:03:05] Yeah. You think learning. Yeah. [01:03:07] As long as the problems have little to do with with C improving themselves then as long as that is not. The case, you you would just want to have a better pattern recognition, so Gibble as Altantuya, you want to have better pattern recognition and and pedestrian recognition and all these things, and you want to earn your minimum. You want to minimize the number of false positives, which is currently slowing down self-driving cars in many ways. And and all of that has very little to do with Lanting programming. [01:03:42] Yeah. What are you most excited about in terms of directions of artificial intelligence at this moment in the next few years in your own research and in the broader community? So I think in the not so distant future, we will have for the first time. Little robots that learn like kids. And I will be able to say to the robot, look here, robot, we are going to assemble a smartphone, let's take a slab of plastic and the screwdriver and let's scroll and the scroll like that. [01:04:24] No, not not like that. Like that. Not like that. Like that. And I don't have a data glove or something. He will see me and he will hear me and he will try to do something with his own actuators, which will be really different from mine. But he will understand the difference and will learn to. Imitate me, but not in the supervised way, where a teacher is giving target signals for all his muscles all the time. [01:04:57] By doing this high level imitation where he first has to learn to imitate me and then to interpret these additional noises coming from my mouth as helping helpful signals to him to do that better. And then it will. Lights out, come up with faster ways and more efficient ways of doing the same thing. And finally. I stop his learning algorithm and make a million copies and sell it and sell at the moment. This is not possible, but we already see how we are going to get them. [01:05:33] And you can imagine to the extent that this works economically and cheaply, it's going to change everything. Almost all of production is going to be affected by that and a much bigger wave. A much bigger wave is coming than the one that we are currently witnessing, which is mostly about passive pattern recognition on your smartphone. [01:05:57] This is about active machines that shapes data through the actions they are executing, and they learn to do that in a good way. So many of the traditional industries are going to be affected by that. [01:06:12] All the companies that are building machines. Well equipped these machines with cameras and other sensors, and they are going to learn to solve all kinds of problems. Through interaction with humans, but also a lot on their own to improve what they already can do on. And lots of old economy is going to be affected by that, and in recent years, I have seen that old economy is actually waking up and realizing that those the. [01:06:47] And are you optimistic about the future or are you concerned? There's a lot of people concerned and in the near term about the transformation of the nature of work, the kind of ideas you just suggested would have a significant impact of what kind of things could be automated. Are you optimistic about the future or are you nervous about that future and looking a little bit farther into the future? [01:07:14] There's people like Musk CEO Russell, concerned about the existential threats of their future. So in the near-term job loss, in the long term existential threat, are these concerns to you or you ultimately optimistic? So let's first address the near future. We have had predictions of job losses for many decades, for example, when industrial robots came along, many, many people predicted and lots of jobs are going to get lost. And in a sense. They were right because back then there were car factories and hundreds of people. [01:08:04] And these factories assembled cars, and today the same car factories have hundreds of robots and maybe three guys watching the robots. [01:08:14] On the other hand, those countries that have lots of robots per capita, Japan, Korea, Germany, Switzerland, a couple of other countries. They have really low unemployment rates somehow, all kinds of new jobs were created back then, nobody anticipated those jobs. [01:08:38] And decades ago I always said it's really easy to say which jobs are going to get lost, but it's really hard to predict the new ones 30 years ago, who would have predicted all these people making money as YouTube bloggers, for example? [01:09:01] 200 years ago, 60 percent of all people used to work in agriculture. Today, maybe one percent. But still. Only, I don't know, five percent unemployment. Lots of new jobs were created and Homeloans, the playing man. [01:09:23] Is inventing new jobs all the time, most of these jobs are not existentially necessary for the survival of our species. [01:09:35] There are only very few existentially necessary jobs, such as farming and building houses and warming up the houses, but less than 10 percent of the population is doing that. And most of these newly invented jobs are about. [01:09:52] Interacting with other people in new ways, through new media and so on, getting new types of kudo's and forms of likes and whatever and even making money through that. So Honolua ends. The playing man doesn't want to be unemployed and that's why he's inventing new jobs all the time. [01:10:12] And he keeps considering these jobs as really important and is investing a lot of energy and hours of work. And to add to those new jobs. It's quite beautifully put. We're really nervous about the future because we can't predict what kind of new jobs will be created. But you're ultimately optimistic that we humans are so restless that we create and give meaning to new or new jobs, totally new likes and things that get likes on Facebook or whatever the social platform is. [01:10:48] So what about long term existential threat of A.I.? Or our whole civilization may be swallowed up by this ultra super intelligent systems. Maybe it's not going to be swallowed up, but. [01:11:05] I'd be surprised if we were we humans were the last step in the evolution of the universe, and you've actually had this beautiful comment somewhere that I've seen saying that artificial, quite insightful, artificial general intelligence systems, just like us humans, will likely not want to interact with humans. [01:11:32] They'll just interact amongst themselves just like ants, interact amongst themselves and only tangentially interact with humans. And it's quite an interesting idea that once we create ajai, they will lose interest in humans and have to compete for their own Facebook likes and their own social platforms. So within that quite elegant idea. How do we know in a hypothetical sense that there is not already intelligent systems out there? How do you think broadly of general intelligence greater than us? How do we know it's out there? [01:12:12] How do we know it's around us and could already be? [01:12:17] I'd be surprised if within the next few decades or something like that, the. We won't have eyes that really smart in every single way and better problem solvers in almost every single important way. [01:12:34] And I'd be surprised if they wouldn't realize what we have realized a long time ago, which is that almost all our physical resources are not here in this biosphere by far without. The rest of the solar system gets two billion times more solar energy than our little planet. That's lots of material out there that you can use to build robots and self replicating robot factories and all that stuff. And they are going to do that and they will be scientists and curious and they will explore what they can do. [01:13:15] And in the beginning. They will be fascinated by life and by their own origins and our civilization, they will want to understand that completely, just like people today would like to understand how life works and. [01:13:32] And also. The history of our own existence and civilization and also in the physical laws that created all of that. So they in the beginning, they will be fascinated by life once they understand it. I was interested. Like anybody who loses interest in things he understands. And then, as you said. The most interesting sources of. Information for them will be others of their own kind. At least in the long run. There seems to be some sort of protection through lack of interest on the other side. [01:14:27] And. And now it seems also clear as far as we understand physics, you need. Matter and energy to compute and to build more robots and infrastructure and more. Isolation and eye ecology is consisting of trillions of different types of Faizan, and so it seems inconceivable to me that this thing is not going to expand some A.I. ecology, not controlled by one eye, by trillions of different types of ice competing and all kinds of quickly evolving and disappearing ecological nicias in ways that we cannot fathom at the moment. [01:15:08] But it's going to expand limited by light speed and physics, but it's going to expand and. And now we realize that the universe is still young, it's only a thirteen point eight billion years old and it's going to be a thousand times older than that. So there's plenty of time to conquer the entire universe. And to fill it with intelligence and send us and receive such, that is trouble the way they are travelling in our laps today, which is by radio from center to receiver. [01:15:47] And let's call the current age of the universe one on one, a young. Now, it will take just a few eons from now and the entire visible universe is going to be full of that stuff. And let's look ahead to a time when the universe is going to be one thousand times older than it is now. They will look back and they will say, look, almost immediately after the Big Bang, only a few years later, the entire universe started to become intelligent. [01:16:19] Now to your question. How do we see whether anything like that has already happened or is already in a more advanced stage in some other part of the universe of a visible universe, we are trying to look out there and nothing like that has happened so far. Or is that true? Do you think we would recognize it or how do we know it's not among us? How do we know planets aren't in themselves intelligent beings? How do we know and it's seen as a collective are not much greater intelligence than our own, these kinds of ideas. [01:16:58] When I was a boy, I was thinking about these things and I thought maybe it has already happened, because back then I know I knew I learned from popular physics books that the structure, the large scale structure of the universe is not homogeneous. And you have these clusters of galaxies and then in between there are these huge empty spaces. And I thought maybe they aren't really empty. It's just that in the middle of that, some isolation already has expanded and then has covered a bubble of a billion light years time and using all the energy of all the stars within that bubble for its own unfathomable purposes. [01:17:45] And so it always has happened and we just failed to interpret the signs. But then I learned that gravity by itself explains that large scale structure of the universe and that this is not a convincing explanation. And then I thought maybe, maybe it's the dark matter, because as far as we know today, 80 percent of the measurable matter is invisible. And we know that because otherwise our galaxy or other galaxies would fall apart, say they are rotating too quickly. [01:18:25] And then the idea was that maybe all I see is a civilisation's and are already out there, they they. [01:18:36] They are just invisible because they are really efficient and using the energies of their own local systems, and that's why they appear dark to us. But this is also not a convincing explanation because. Then the question becomes, why is there? Are there still any visible stars left in our own galaxy, which also must have a lot of dark matter? So that is also not a convincing thing. And today I like to. I think it's quite plausible that maybe the first, at least in our local like home within. [01:19:17] It's a few hundreds of millions of light years that we can reliably. Observe and observe, is that exciting to you? It might be the first and. It would make us much more important because if we mess it up through a nuclear war. Then. Then maybe this will have an effect on the on the on the development of the entire universe. So let's not mess it up. Let's not mess it up again. Thank you so much for talking today. [01:19:51] I really appreciate it. It's my pleasure.

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